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moar changes to readme.
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jensarps committed Sep 30, 2011
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Goals
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Goal 1 - of this project is to provide an optimized version for each phone, that covers the features of each phone
platform as optimal as possible. E.g. if a platform offers CSS transitions with native hardware acceleration the
dojo.fx library will make use of it, to provide the fastest speed and best user experience possible.
Goal 1: Provide an optimized version for each device so that we can make use of the features
of each platform as optimal as possible.

Goal 2 - stay compatible to the dojo APIs. For those who are used to dojo methods we don't want to
Goal 2: Stay compatible to the dojo APIs. For those who are used to dojo we don't want to
make it hard for you to learn a new set of APIs – just stick to those you know. And make it easy for those new to
dojo to learn the API by referencing the existing docs and not reinventing the wheel.

Most of the work in EmbedJS - especially about how to strip out of dojo what is really needed, how to make it
most efficient and what platform to provide with what features - comes from the investigations of the people
inside uxebu. We are planning to actively push this project and we'll strive to provide the best quality, as
used to from dojo. In the hope that all the efforts one day may flow back into the Dojo Toolkit.
Goal 3: Show a way of how (we think) cross-device development should work today. Or, to be precise, how cross-target
development should work, as the feature based implementation approach used in EmbedJS is a very generic way to
manage, develop, test and build for different targets, be it a free vs. premium version of your app or a lightweight
vs. full-blown version of your website.

Goal 4: Ultimatively, we hope that all the efforts one day may flow back into the Dojo Toolkit.


Building EmbedJS
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