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Release v3.0

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@rschlaefli rschlaefli released this 08 Oct 13:08
· 405 commits to v3 since this release

KlickerUZH has been publicly released in a completely redesigned v3.0. The most important changes and additions when compared to the KlickerUZH v2.0 are the following:

  • Gamified Live Quizzes: besides the traditional Live Quiz, we now support gamified Live Quizzes that allow students to participate in a live competition.
  • Asynchronous Learning Scenarios : in addition to the synchronous classroom interaction setting (I.e., the interactions during a live lecture), we now provide additional methods to interact with students outside of class:
    • Groups and Group Activities allow students to compete in the gamified course as a team and to collaborate on a set of questions through distributed information. Each participant in a group receives only part of the clues necessary to answer a question, encouraging an exchange on the topic between participants.
    • Microlearning allow students to practice a set of questions each week in a time-restricted manner (e.g., every Wednesday). These sessions are available online and in the new KlickerUZH smartphone application. When using the app, students can decide to receive push notifications when a new microlearning is available.
    • Practice Quizzes can be embedded directly in e-Learning courses (e.g., on OLAT) and allow students to repeat learning contents on-the-go, either online or using our smartphone application.
  • Courses and Challenge: all the individual activities contribute toward a course-level “challenge” and leaderboard that lecturers can embed in their teaching (e.g., by awarding participants at specific points in time). Students can collect points, achievements, and levels throughout their studies and in all of the courses they participate in.
  • The KlickerUZH v3.0 will also include many often-requested improvements like:

For more details, see the community post on https://community.klicker.uzh.ch/t/klickeruzh-v3-0-release-information/79.