Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change of Obstacle shape on Unity #79

Open
HarukiKozukapenguin opened this issue Jul 7, 2022 · 0 comments
Open

Change of Obstacle shape on Unity #79

HarukiKozukapenguin opened this issue Jul 7, 2022 · 0 comments

Comments

@HarukiKozukapenguin
Copy link

HarukiKozukapenguin commented Jul 7, 2022

@yun-long
Goal
Current agile_flight simulator's obstacle is only sphere, and I would like to change this obstacle's shape now.

My basic understanding of agile_flight
By ZMQ(https://zguide.zeromq.org/docs/chapter1/), especially zmqpp, the flightmare send obstacle' information to Unity
(
https://github.com/uzh-rpg/flightmare/blob/9707f45b9ac3bf8c5dcde0ccacd6628b1dbabfba/flightlib/src/bridges/unity_bridge.cpp#L89
https://github.com/uzh-rpg/flightmare/blob/9707f45b9ac3bf8c5dcde0ccacd6628b1dbabfba/flightlib/src/bridges/unity_bridge.cpp#L136
)
Basic information of obstacle information is written under
$project_path/flightmare/flightpy/configs/vision and I found that prefab is limited to "rpg_box01"

Quesrtion
Can we make an obstacle shape except for a sphere?
What can be taken in "prefab" except "rpg_box01"?

@HarukiKozukapenguin HarukiKozukapenguin changed the title Change of Obstacle shape Change of Obstacle shape on Unity Jul 7, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant