SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment.
SDL2Sand is based on sdlsand by T.R. Sidor and K. Jensen. While—for now—the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances. In the future, more gameplay elements and code refactoring/optimization work is expected.
Tap to select a brush type from the panel on the bottom part of the screen or choose one using .
Then draw using either
analog stick and
or touchscreen. Use
instead of
to erase.
Use the
button to perform more accurate cursor movements. The particles falling from the top of the screen can be disabled at any moment by pressing
, or decreased/increased with
/
shoulder buttons.
Brush types (from left to right):
Group 1 (particles) | Group 2 (emitters) | Group 3 (solids) | Group 4 |
---|---|---|---|
- Thomas RenÈ Sidor (Studying computer science at the university of Copenhagen, Denmark) (Personal homepage)
- Kristian Jensen (Studying computer science at Roskilde University, Denmark)
- Artur Rojek: GCW Zero port
- Volodymyr Atamanenko: SDL2 and PS Vita port
- sdlsand SourceForge
- SDLSand: GCW Zero port
- The original World of Sand from DOFI-BLOG
- The later version - Hell of Sand from DOFI-BLOG
SDL2Sand is released under GPLv2 license. See the LICENSE file for details.