-
Notifications
You must be signed in to change notification settings - Fork 0
/
Camera.py
49 lines (40 loc) · 1.44 KB
/
Camera.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
import pygame
class Camera(pygame.sprite.Sprite):
def __init__(self, width, height):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((width, height))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
self.focus_tol = 400
self.x_speed = 1.6
self.y_speed = 0.5
def update(self, target):
if target.rect.x > self.rect.x + (self.rect.w - self.focus_tol):
self.rect.x += self.x_speed
elif target.rect.x < self.rect.x + self.focus_tol:
self.rect.x -= self.x_speed
if target.rect.y > self.rect.y + (self.rect.h - self.focus_tol):
self.rect.y += self.y_speed
elif target.rect.y < self.rect.y + self.focus_tol:
self.rect.y -= self.y_speed
def on_screen(self, target):
#todo:check if target is a valid rect
if self.rect.colliderect(target):
return True
else:
return False
def translate_to(self, rect):
return rect.move((-self.rect.x, -self.rect.y))
def translate_from(self, rect):
return rect.move((self.rect.x, self.rect.y))
def translate_cords_to(self, cords):
x, y = cords
t_x = x + self.rect.x
t_y = y + self.rect.y
return t_x, t_y
def translate_cords_from(self, cords):
x, y = cords
s_x = x - self.rect.x
s_y = y - self.rect.y
return s_x, s_y