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The mathematical complexity of using global coordinates in the leg math is prohibitive. Better (and feasible) to use a local coordinate system that aligns with the orientation of the leg. Supporting this is a routine that converts global coordinates to the local coordinates of a specific leg. Using similar axis names for local and global coordinates can be confusing, so this task will be implemented as reworking the leg math, comments, documentation and variable names to use local axes p, q and r consistently for all legs.
Switch the X Y and Z axis currently used by the leg math to the new Robot wide coordinate system per issue 38.
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