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Message: Interface\FrameXML\PlayerFrame.lua:330: attempt to call method 'SetPoint' (a nil value) Time: Sat Dec 25 14:34:31 2021 Count: 1 Stack: Interface\FrameXML\PlayerFrame.lua:330: attempt to call method 'SetPoint' (a nil value) [string "@Interface\FrameXML\PlayerFrame.lua"]:330: in function `PlayerFrame_ToPlayerArt' [string "@Interface\FrameXML\PlayerFrame.lua"]:152: in function <Interface\FrameXML\PlayerFrame.lua:134> Locals: self = PlayerFrame { 0 = <userdata> statusCounter = 0 portrait = PlayerPortrait { } manabar = PlayerFrameManaBar { } statusSign = -1 unit = "player" inSequence = false state = "player" name = PlayerName { } feedbackText = PlayerHitIndicator { } isAnimatedOut = false menu = <function> defined @Interface\FrameXML\PlayerFrame.lua:47 feedbackFontHeight = 30 healthbar = PlayerFrameHealthBar { } } (temporary) = nil (temporary) = "REDACT" (temporary) = "CENTER" (temporary) = 50 (temporary) = 19 (temporary) = "attempt to call method 'SetPoint' (a nil value)"
The text was updated successfully, but these errors were encountered:
Removing GUI related Ace options didn't change this behavior.
I locally removed AceComm lib and logic as well, still erroring.
Sorry, something went wrong.
17d9c61
Somehow this was caused by PlayerGUID and PlayerName being global variables. 17d9c61#diff-8e12ced70ffe478a33e70f3b9109b65d33e2835d1a9895cad7b99734411a36c7L6-L7
Moved to class variables and error went away. 17d9c61#diff-8e12ced70ffe478a33e70f3b9109b65d33e2835d1a9895cad7b99734411a36c7R30-R31
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The text was updated successfully, but these errors were encountered: