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Hammer Has a Problem reading the Sourcemods folder. #54
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to fix the error "failed to load default scheme error" |
nope it doesn't fix the problem, demonz312. |
from where you trying to open the hammer? |
I had adjusted the batch files, to have them stored directly in "sourcemods/mymod/" |
i will upload the mod example to my repo, with working hammer and readme to expain how to use it. |
I've checked your sample mod but it just more prove that Hammer does not read anything outside the common folder. |
yes but this is the fix atm until valve will fix this bug with hammer. |
Yeah I know. Personally, I like my Gameinfo "fix" much better as I don't need to copy large files over. Glad to see another fix and a batch file comes in handy if people want to use this simpler method over the gameinfo method (Which can be kind of confusing). Hopefully this will get addressed soon. 👍 |
The "source sdk 2013 base single player" app update today contains this fix. This fix will roll through our other titles as they next update. |
…ket-credit-fix Fixed APC rockets not crediting driver
…ewmodel-lag Fix viewmodel lag.
In GameConfig.txt when the "GameDir" line is supplied with the user's sourcemod (e.g "GameDir" "C:\Program Files (x86)\Steam\steamapps\sourcemods\mod_hl2") with the VProject set to the user's mod, you get these errors:
As you can see, Issues include:
NOTE: There is also the error that the model should call a wireframe texture, but instead it has the checker board error texture when the model not selected. It's in this picture because I was getting all the errors in one snap for a discussion thread before I decided to let you know about it here. This is in ALL steampiped versions of Hammer. I'll make a new issue for that later if you would like.
If you were to link the tools from the SDK 2013 base to another game such as TF2, Counter-Strike: Source or even the sourcetest file, this issue vanishes! It seems like this build of Hammer does not like when a game/mod directory is outside the common folder.
A quick temp fix for modders is to have the GameDir of the GameConfig and VProject set to the sourcetest folder that is the base, and have the base load the mod directory. This is only a cheep patch, and issues with this is that Hammer puts HL2 in front of the user's loaded mod due to the "mod" being the sourcetest folder (when it should be the mod). This causes Hammer not to pick up on script manifests and some people in the MP base said they had issues loading custom models. But unfortunately I could not re-create this issue with the MP base.
Is this directory problem a left over from the Source MP tools, or are the sourcemods going under the common folder in the future?
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