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I am trying to develop my own VR program launcher in Unity. When I launch a Unity app via SteamVR_LoadLevel.cs all works fine for the launch. When I try to run an Unreal app it mostly works, I can see the app on desktop responding to the headset and I hear audio but seem to be stuck in compositor limbo land. I have to reboot the headset in order to recover.
Any suggestions on how to debug this one?
The text was updated successfully, but these errors were encountered:
I am trying to develop my own VR program launcher in Unity. When I launch a Unity app via SteamVR_LoadLevel.cs all works fine for the launch. When I try to run an Unreal app it mostly works, I can see the app on desktop responding to the headset and I hear audio but seem to be stuck in compositor limbo land. I have to reboot the headset in order to recover.
Any suggestions on how to debug this one?
The text was updated successfully, but these errors were encountered: