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When launching a Unreal app from a Unity app I get a hung compositor #54

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ghost opened this issue Oct 11, 2017 · 2 comments
Closed

When launching a Unreal app from a Unity app I get a hung compositor #54

ghost opened this issue Oct 11, 2017 · 2 comments
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Need Retest This is an old or potentially fixed issue. It needs confirmation that it still exists

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@ghost
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ghost commented Oct 11, 2017

I am trying to develop my own VR program launcher in Unity. When I launch a Unity app via SteamVR_LoadLevel.cs all works fine for the launch. When I try to run an Unreal app it mostly works, I can see the app on desktop responding to the headset and I hear audio but seem to be stuck in compositor limbo land. I have to reboot the headset in order to recover.

Any suggestions on how to debug this one?

@zite
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zite commented Sep 22, 2018

Hi, thanks for the report. Can you test with modern versions of everything and let me know if this is still an issue?

@zite zite added the Need Retest This is an old or potentially fixed issue. It needs confirmation that it still exists label Sep 22, 2018
@zite zite closed this as completed Oct 25, 2018
@ghost
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ghost commented Oct 25, 2018

Hi I had a lighthouse and a controller fail. Have not been able to replace them yet due to funds, so I could not test or recreate this issue.

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