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SteamVR Oculus HDR Mode issue #56
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Once you use the Oculus plugin/SDK you aren't using SteamVR anymore. On the question of whether R11G11B10 is supported in OpenVR's Oculus driver you're probably better off asking in the OpenVR repo. |
Ok thank you. Anyway, If I can find the way to set the R11G11B10 on OpenVR it should work on steam. Thank you. |
Hi, thanks for the report. Can you test with modern versions of everything and let me know if this is still an issue? |
Hello,
I have a game developed with Unity and steamVR working for HTC vive. I would like to add a compatibility with Oculus Rift, as as far as I understood steamVR should be compatible with it.
Trying it I have found a couple of issues that I' appreciate if you could help me to solve or maybe they are a limitations of the plugin.
The first thing I tried is to simply connect the oculus and try the same build I had working for vive, and it was working, but I had a poor image quality as the default HDR Mode is not R11G11B10, so finding how to solve the problem I found that I had to do the following:
Well with this I solved the problem with the image quality, but now since the oculus SDK is in the first position my controllers are not working and the camera appears to be upside down.
So my questions are, is there anyway to solve this problem? or to activate the R11G11B10 mode without having to add the oculus SDK on the player settings? If it is possible to solve, will this be able to be published on oculus store or it has to have the oculus SDK?
If it isn't possible, then the way to proceed is to have a different camera setup for each headset as well as different builds?
Thank you very much.
Cheers.
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