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Reference a controller relative to the HMD using transform.InverseTransformPoint (part of SteamVR_Utils), then move the controller in any negative direction on x/y/z planes and monitor the values - they will report correct until around -0.2, then jump to -1.0 to around -1.2, then continue correctly from -0.3 on. Is this a known issue? A quick glance didn't show a duplicate issue. plugin v1.2.
The text was updated successfully, but these errors were encountered:
I don't see anything obvious with the existing implementation. Maybe Unity isn't normalizing their quaternions after inverse? They don't proved a normalize interface, so I would expect them to handle that internally. Let me know if you figure what's going on there.
Reference a controller relative to the HMD using transform.InverseTransformPoint (part of SteamVR_Utils), then move the controller in any negative direction on x/y/z planes and monitor the values - they will report correct until around -0.2, then jump to -1.0 to around -1.2, then continue correctly from -0.3 on. Is this a known issue? A quick glance didn't show a duplicate issue. plugin v1.2.
The text was updated successfully, but these errors were encountered: