Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Interaction with controllers #15

Open
leonweber opened this issue Dec 8, 2019 · 1 comment
Open

Interaction with controllers #15

leonweber opened this issue Dec 8, 2019 · 1 comment

Comments

@leonweber
Copy link

Hey, I would really like to use the touch controllers of my Oculus Quest to interact with the visualization. For instance, hovering nodes with a laser pointer instead of the head or moving nodes would be great.

Is this already possible in the current version, planned, or do you see a simple way of implementing this?

@vasturiano
Copy link
Owner

Thanks for reaching out @leonweber. For that level of customization I would recommend using the underlying aframe component: aframe-forcegraph-component, or even the lower level threejs module: three-forcegraph.

That way you're in full control of the scene and controller assignments.

As a follow-up idea, I would definitely be interested in extending the module to support other controller events, as long as it can be done in a generic manner and not vendor/hardware specific.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants