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Valerio Bonometti edited this page Apr 12, 2020
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Game | Minimum Sessions | Maximum Sessions | Churners | Uncertain | Non Churners |
---|---|---|---|---|---|
Hitman Go (hmg) | 2 | 15 | 180,000 | 180,000 | 180,000 |
Hitman Sniper (hms) | 2 | 20 | 180,000 | 180,000 | 180,000 |
Just Cause 3 (jc3) | 2 | 20 | 180,000 | 180,000 | 180,000 |
Just Cause 4 (jc4) | 2 | 18 | 180,000 | 180,000 | 180,000 |
Life Is Strange (lis) | 2 | 15 | 180,000 | 180,000 | 180,000 |
Life Is Strange: Before the Storm (lisbf) | 2 | 15 | 180,000 | 180,000 | 180,000 |
Behavioural Metrics
Metric Name | Type | Description |
---|---|---|
Session Time | Float ≥ 0 | Duration of a game session in minutes |
Play Time | Float ≥ 0 | Portion of Session Time, in minutes, actively spent playing |
Delta Session | Float ≥ 0 | Temporal distance between game sessions in minutes |
Activity Index | Integer ≥ 0 | Count of user initiated game-play-related actions "Talk to Character" is a valid action "Character Attacks You" is not a valid action |
Activity Diversity | Integer ≥ 0 | Count of unique user initiated game-play-related actions |
Object Metrics
Metric Name | Type | Description |
---|---|---|
Context | Integer ≥ 0 | Numerical encoding of the game taken into consideration It identifies the object generating the Behavioural Metrics |
Environment Metrics
Metric Name | Type | Description |
---|---|---|
Hour of the Day | Integer ≥ 0 < 24 | Numerical encoding of the hour of the day when a game session started |
Day of the Week | Integer ≥ 0 < 6 | Numerical encoding of the day of the week when a game session started |
Day of the Year | Integer ≥ 0 < 366 | Numerical encoding of the day of the year when a game session started |
Area | Integer ≥ 0 | Numerical encoding of the broad area where a game session started |
Behavioural Targets
Metric | Type | Description |
---|---|---|
Churn Probability | Float (0.0, 0.5, 1.0) | Numerical encoding of the state of an user after all the played sessions. Values of 1.0 and 0.0 indentify users considered in the churning and not churning state, a value of 0.5 indentify users whom state can't be determined. |
Survival Time | Float > 0 | Amount of time, in minutes, an user will play after a game session finishes. It is computed subtracting the current time played from the total time played. |
Survival Sessions | Integer > 0 | Number of sessions an user will play after a game session finishes. It is computed subtracting the current number of played sessions from the total number of played sessions. |
Absence | Float > 0 | Amount of time, in minutes, between the end of a game session and the start of a new one. |