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server_publishVehicle2.sqf
119 lines (93 loc) · 3.49 KB
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server_publishVehicle2.sqf
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private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_donotusekey = _this select 3;
_keySelected = _this select 4;
if(_donotusekey) then {
_isOK = true;
} else {
_isOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
};
if(!_isOK) exitWith { diag_log ("HIVE: CARKEY DOES NOT EXIST: "+ str(_keySelected)); };
if(_donotusekey) then {
_characterID = _keySelected;
} else {
_characterID = str(getNumber(configFile >> "CfgWeapons" >> _keySelected >> "keyid"));
};
diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
//Generate UID test using time
_uid = _worldspace call dayz_objectUID3;
// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey] spawn {
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey"];
_object = _this select 0;
_uid = _this select 1;
_characterID = _this select 2;
_class = _this select 3;
//_dir = _this select 4;
_location = _this select 5;
_donotusekey = _this select 6;
_done = false;
_retry = 0;
// TODO: Needs major overhaul for 1.1
while {_retry < 10} do {
sleep 1;
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
//_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
_retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
};
};
// Remove marker
deleteVehicle _object;
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
if(DZE_TRADER_SPAWNMODE) then {
_object_para = "ParachuteMediumWest" createVehicle [0,0,0];
_object_para setpos [_location select 0, _location select 1,(_location select 2) + 65];
_object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
} else {
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
};
if(!_donotusekey) then {
// Lock vehicle
_object setvehiclelock "locked";
};
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
// _object setVehicleAmmo DZE_vehicleAmmo;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
if(DZE_TRADER_SPAWNMODE) then {
_object attachTo [_object_para, [0,0,-1.6]];
sleep 1.0;
WaitUntil{(getpos _object select 2) < 0.1};
detach _object;
deleteVehicle _object_para;
};
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};