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Re-added old trader code for backwards compatibility
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private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; | ||
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; | ||
DZE_ActionInProgress = true; | ||
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// Test cannot lock while another player is nearby | ||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; | ||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; | ||
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// [part_out,part_in, qty_out, qty_in, loc]; | ||
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_activatingPlayer = player; | ||
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_part_out = (_this select 3) select 0; | ||
_part_in = (_this select 3) select 1; | ||
_qty_out = (_this select 3) select 2; | ||
_qty_in = (_this select 3) select 3; | ||
_buy_o_sell = (_this select 3) select 4; | ||
_textPartIn = (_this select 3) select 5; | ||
_textPartOut = (_this select 3) select 6; | ||
_traderID = (_this select 3) select 7; | ||
_bos = 0; | ||
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if(_buy_o_sell == "buy") then { | ||
_qty = {_x == _part_in} count magazines player; | ||
} else { | ||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; | ||
_qty = count _obj; | ||
_bos = 1; | ||
}; | ||
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if (_qty >= _qty_in) then { | ||
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; | ||
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[1,1] call dayz_HungerThirst; | ||
// force animation | ||
player playActionNow "Medic"; | ||
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r_interrupt = false; | ||
_animState = animationState player; | ||
r_doLoop = true; | ||
_started = false; | ||
_finished = false; | ||
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while {r_doLoop} do { | ||
_animState = animationState player; | ||
_isMedic = ["medic",_animState] call fnc_inString; | ||
if (_isMedic) then { | ||
_started = true; | ||
}; | ||
if (_started and !_isMedic) then { | ||
r_doLoop = false; | ||
_finished = true; | ||
}; | ||
if (r_interrupt) then { | ||
r_doLoop = false; | ||
}; | ||
sleep 0.1; | ||
}; | ||
r_doLoop = false; | ||
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if (!_finished) exitWith { | ||
r_interrupt = false; | ||
if (vehicle player == player) then { | ||
[objNull, player, rSwitchMove,""] call RE; | ||
player playActionNow "stop"; | ||
}; | ||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; | ||
}; | ||
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if (_finished) then { | ||
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// Double check for items | ||
if(_buy_o_sell == "buy") then { | ||
_qty = {_x == _part_in} count magazines player; | ||
} else { | ||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; | ||
_qty = count _obj; | ||
}; | ||
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if (_qty >= _qty_in) then { | ||
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; | ||
if (isNil "_obj") then { _obj = "Unknown Vehicle" }; | ||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; | ||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; | ||
publicVariableServer "PVDZE_obj_Trade"; | ||
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; | ||
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waitUntil {!isNil "dayzTradeResult"}; | ||
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; | ||
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if(dayzTradeResult == "PASS") then { | ||
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if(_buy_o_sell == "buy") then { | ||
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); | ||
if(_removed == _qty_in) then { | ||
_dir = round(random 360); | ||
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; | ||
if(count _helipad > 0) then { | ||
_location = (getPosATL (_helipad select 0)); | ||
} else { | ||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; | ||
}; | ||
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//place vehicle spawn marker (local) | ||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; | ||
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_location = (getPosATL _veh); | ||
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; | ||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer]; | ||
publicVariableServer "PVDZE_veh_Publish2"; | ||
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player reveal _veh; | ||
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cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; | ||
}; | ||
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} else { | ||
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_obj = _obj select 0; | ||
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//check to make sure vehicle has no more than 75% average tire damage | ||
_hitpoints = _obj call vehicle_getHitpoints; | ||
_okToSell = true; | ||
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// count parts | ||
_tires = 0; | ||
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// total damage | ||
_tireDmg = 0; | ||
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_damage = 0; | ||
{ | ||
if(["Wheel",_x,false] call fnc_inString) then { | ||
_damage = [_obj,_x] call object_getHit; | ||
_tireDmg = _tireDmg + _damage; | ||
_tires = _tires + 1; | ||
}; | ||
} forEach _hitpoints; | ||
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// find average tire damage | ||
if(_tireDmg > 0 and _tires > 0) then { | ||
if((_tireDmg / _tires) > 0.75) then { | ||
_okToSell = false; | ||
}; | ||
}; | ||
if(local _obj) then { | ||
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if(_okToSell) then { | ||
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if(!isNull _obj and alive _obj) then { | ||
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for "_x" from 1 to _qty_out do { | ||
player addMagazine _part_out; | ||
}; | ||
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_objectID = _obj getVariable ["ObjectID","0"]; | ||
_objectUID = _obj getVariable ["ObjectUID","0"]; | ||
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; | ||
publicVariableServer "PVDZE_obj_Delete"; | ||
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deleteVehicle _obj; | ||
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; | ||
}; | ||
} else { | ||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"]; | ||
}; | ||
} else { | ||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; | ||
}; | ||
}; | ||
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{player removeAction _x} forEach s_player_parts;s_player_parts = []; | ||
s_player_parts_crtl = -1; | ||
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} else { | ||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; | ||
}; | ||
dayzTradeResult = nil; | ||
}; | ||
}; | ||
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} else { | ||
_needed = _qty_in - _qty; | ||
if(_buy_o_sell == "buy") then { | ||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; | ||
} else { | ||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; | ||
}; | ||
}; | ||
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DZE_ActionInProgress = false; |
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@@ -0,0 +1,194 @@ | ||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; | ||
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; | ||
DZE_ActionInProgress = true; | ||
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// Test cannot lock while another player is nearby | ||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; | ||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; | ||
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// [part_out,part_in, qty_out, qty_in, loc]; | ||
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_activatingPlayer = player; | ||
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_part_out = (_this select 3) select 0; | ||
_part_in = (_this select 3) select 1; | ||
_qty_out = (_this select 3) select 2; | ||
_qty_in = (_this select 3) select 3; | ||
_buy_o_sell = (_this select 3) select 4; | ||
_textPartIn = (_this select 3) select 5; | ||
_textPartOut = (_this select 3) select 6; | ||
_traderID = (_this select 3) select 7; | ||
_bos = 0; | ||
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if(_buy_o_sell == "buy") then { | ||
_qty = {_x == _part_in} count magazines player; | ||
} else { | ||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat]; | ||
_qty = count _obj; | ||
_bos = 1; | ||
}; | ||
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if (_qty >= _qty_in) then { | ||
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; | ||
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[1,1] call dayz_HungerThirst; | ||
// force animation | ||
player playActionNow "Medic"; | ||
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r_interrupt = false; | ||
_animState = animationState player; | ||
r_doLoop = true; | ||
_started = false; | ||
_finished = false; | ||
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while {r_doLoop} do { | ||
_animState = animationState player; | ||
_isMedic = ["medic",_animState] call fnc_inString; | ||
if (_isMedic) then { | ||
_started = true; | ||
}; | ||
if (_started and !_isMedic) then { | ||
r_doLoop = false; | ||
_finished = true; | ||
}; | ||
if (r_interrupt) then { | ||
r_doLoop = false; | ||
}; | ||
sleep 0.1; | ||
}; | ||
r_doLoop = false; | ||
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if (!_finished) exitWith { | ||
r_interrupt = false; | ||
if (vehicle player == player) then { | ||
[objNull, player, rSwitchMove,""] call RE; | ||
player playActionNow "stop"; | ||
}; | ||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; | ||
}; | ||
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if (_finished) then { | ||
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// Double check for items | ||
if(_buy_o_sell == "buy") then { | ||
_qty = {_x == _part_in} count magazines player; | ||
} else { | ||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat]; | ||
_qty = count _obj; | ||
}; | ||
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if (_qty >= _qty_in) then { | ||
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; | ||
if (isNil "_obj") then { _obj = "Unknown Vehicle" }; | ||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; | ||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; | ||
publicVariableServer "PVDZE_obj_Trade"; | ||
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; | ||
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waitUntil {!isNil "dayzTradeResult"}; | ||
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; | ||
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if(dayzTradeResult == "PASS") then { | ||
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if(_buy_o_sell == "buy") then { | ||
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// First select key color | ||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom; | ||
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// then select number from 1 - 2500 | ||
_keyNumber = (floor(random 2500)) + 1; | ||
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// Combine to key (eg.ItemKeyYellow2494) classname | ||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; | ||
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_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); | ||
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_config = _keySelected; | ||
_isOk = [player,_config] call BIS_fnc_invAdd; | ||
waitUntil {!isNil "_isOk"}; | ||
if (_isOk and _isKeyOK) then { | ||
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); | ||
if(_removed == _qty_in) then { | ||
_dir = round(random 360); | ||
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; | ||
if(count _helipad > 0) then { | ||
_location = (getPosATL (_helipad select 0)); | ||
} else { | ||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos; | ||
}; | ||
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//place vehicle spawn marker (local) | ||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; | ||
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_location = (getPosATL _veh); | ||
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; | ||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; | ||
publicVariableServer "PVDZE_veh_Publish2"; | ||
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player reveal _veh; | ||
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cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; | ||
} else { | ||
player removeMagazine _keySelected; | ||
}; | ||
} else { | ||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"]; | ||
}; | ||
} else { | ||
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_obj = _obj select 0; | ||
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_okToSell = true; | ||
if(!local _obj) then { | ||
_okToSell = false; | ||
}; | ||
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if(_okToSell and !isNull _obj and alive _obj) then { | ||
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for "_x" from 1 to _qty_out do { | ||
player addMagazine _part_out; | ||
}; | ||
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_objectID = _obj getVariable ["ObjectID","0"]; | ||
_objectUID = _obj getVariable ["ObjectUID","0"]; | ||
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; | ||
publicVariableServer "PVDZE_obj_Delete"; | ||
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deleteVehicle _obj; | ||
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cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; | ||
} else { | ||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; | ||
}; | ||
}; | ||
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{player removeAction _x} forEach s_player_parts;s_player_parts = []; | ||
s_player_parts_crtl = -1; | ||
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} else { | ||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; | ||
}; | ||
dayzTradeResult = nil; | ||
}; | ||
}; | ||
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} else { | ||
_needed = _qty_in - _qty; | ||
if(_buy_o_sell == "buy") then { | ||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; | ||
} else { | ||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; | ||
}; | ||
}; | ||
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DZE_ActionInProgress = false; |
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