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I was wondering if you could implement the possibility to remove ammo that you have added to vehicle's guns. I really like the vehicles with a special weapon that requires the rare ammo only found in black crates, especially the black hawk and the armored SUV, but when the weapons on these vehicles are used only as defence, it is hard to know when to load the ammo into the guns if you do not want to waste it without even firing a single round. I have read the issue about magazines filling at server restarts and understands that this is not fair either. A suggestion could be to allow unloading of ammo from a vehicle if the clip is still unused.
The text was updated successfully, but these errors were encountered:
@vbawol anybody tried the "setVehicleAmmo"? It uses a precent system tho. So we could put it to use the database, so it would save the ammo after restart.
hmmm. What if we make another column called "Vehicle ammo" make it a array if theirs more then one mounted gun, and use "addMagazine". At the start of the server, run a hive call gets the array convert that into a number and us addMagazine, to load it into the game?
I was wondering if you could implement the possibility to remove ammo that you have added to vehicle's guns. I really like the vehicles with a special weapon that requires the rare ammo only found in black crates, especially the black hawk and the armored SUV, but when the weapons on these vehicles are used only as defence, it is hard to know when to load the ammo into the guns if you do not want to waste it without even firing a single round. I have read the issue about magazines filling at server restarts and understands that this is not fair either. A suggestion could be to allow unloading of ammo from a vehicle if the clip is still unused.
The text was updated successfully, but these errors were encountered: