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Allow building roadblocks, add toggle to road build? #894

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dayz10k opened this issue Dec 11, 2013 · 3 comments
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Allow building roadblocks, add toggle to road build? #894

dayz10k opened this issue Dec 11, 2013 · 3 comments

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@dayz10k
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dayz10k commented Dec 11, 2013

http://dayzepoch.com/forum/index.php?/topic/4791-can-you-remove-feature-please/

Can add a toggle to check for building tanktraps, wire, sandbag for allowing roadblocks

also can add a mission toggle to bypass that section altogether.

thoughts from the other devs?

@ghost ghost assigned dayz10k Dec 11, 2013
dayz10k added a commit that referenced this issue Dec 13, 2013
#894 Allow tanktraps on road, global toggle for road building
@vbawol
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vbawol commented Dec 15, 2013

I still want the tank traps to require a plot pole by default.

Lets just keep it simple and use DZE_BuildOnRoads to control if anything can be built on roads.

@dayz10k
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dayz10k commented Dec 15, 2013

Ok...so currently there's really not much that can be built for "tactical" roadblocking. I guess you could roadblock with workbenches.

I'll fix the isonroad check to remove the allowing of tanktraps

@vbawol
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vbawol commented Dec 15, 2013

Normally no one uses them for that purpose and usually plops them down anywhere and everywhere without regard to tactics.

Requiring the plot pole should make it an actual tactical device as the person has to make plans to even get a pole in the first place.

If server owners want they can enable build on roads with DZE_BuildOnRoads = true then could also disable the plot pole requirement.

dayz10k added a commit that referenced this issue Dec 16, 2013
#894 tweaks after (remove hedgehog from allowed on roads)
@dayz10k dayz10k closed this as completed Dec 16, 2013
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