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udev: don't label high-button mice as joysticks (systemd#8493)
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If a device exposes more than 16 mouse buttons, we run into the BTN_JOYSTICK
range, also labelling it as joystick. And since 774ff9b this results in only
ID_INPUT_JOYSTICK but no ID_INPUT_MOUSE.

Fixes systemd#8460
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whot authored and keszybz committed Mar 23, 2018
1 parent fbbffb8 commit 0cd6767
Showing 1 changed file with 15 additions and 7 deletions.
22 changes: 15 additions & 7 deletions src/udev/udev-builtin-input_id.c
Original file line number Diff line number Diff line change
Expand Up @@ -195,15 +195,23 @@ static bool test_pointers(struct udev_device *dev,
has_mt_coordinates = false;
is_direct = test_bit(INPUT_PROP_DIRECT, bitmask_props);
has_touch = test_bit(BTN_TOUCH, bitmask_key);

/* joysticks don't necessarily have buttons; e. g.
* rudders/pedals are joystick-like, but buttonless; they have
* other fancy axes. Others have buttons only but no axes. */
for (button = BTN_JOYSTICK; button < BTN_DIGI && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
for (button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40 && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
for (button = BTN_DPAD_UP; button <= BTN_DPAD_RIGHT && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
* other fancy axes. Others have buttons only but no axes.
*
* The BTN_JOYSTICK range starts after the mouse range, so a mouse
* with more than 16 buttons runs into the joystick range (e.g. Mad
* Catz Mad Catz M.M.O.TE). Skip those.
*/
if (!test_bit(BTN_JOYSTICK - 1, bitmask_key)) {
for (button = BTN_JOYSTICK; button < BTN_DIGI && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
for (button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40 && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
for (button = BTN_DPAD_UP; button <= BTN_DPAD_RIGHT && !has_joystick_axes_or_buttons; button++)
has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
}
for (axis = ABS_RX; axis < ABS_PRESSURE && !has_joystick_axes_or_buttons; axis++)
has_joystick_axes_or_buttons = test_bit(axis, bitmask_abs);

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