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Write a test to hit all the effect text and make sure the markdown is valid- no missing closing braces, and all the names of things should be good.-
Change “major status effect” to “major status ailment”. Confusion, attraction, etc. are “minor status ailments”.
Change “level” to “stage”.
Don’t use types as adjectives; prefer “steel-type move” to “steel move”.
Remove the various synonyms that I figured I’d handwave later, e.g. “paralysis” and “paralyze” both being mechanic links. Pick one and make the others use the new different-title syntax I haven’t implemented yet.
Thunder Wave checks type.
Increase/decrease, raise/lower, heighten/reduce. These are sort of all over the place. Probably want to pick a pair, or at least make it consistent which we use where and why.
Likewise, we’re still a bit inconsistent with “reduce 20%” vs “reduce to 80%” vs “reduce to 0.8×”.
Do we have a consistent name for the critical hit chance counter thing?
Prefer “friendly Pokémon” and “opposing Pokémon”.
“Leaves the field” vs “leaves battle”.
Maybe we should make a glossary, christ.
Others?
Redmine metadata:
Updated on: 2011/03/29 02:29:06 +0000
Start date: 2010/09/05
Reported by Eevee on 2010/09/05 15:48:08 +0000 · Migrated from Redmine issue 353
Write a test to hit all the effect text and make sure the markdown is valid- no missing closing braces, and all the names of things should be good.-Change “level” to “stage”.Do we have a consistent name for the critical hit chance counter thing?Maybe we should make a glossary, christ.
Others?
Comment by Eevee from 2010/10/07 01:59:16 +0000
Comment by Eevee from 2010/12/04 06:25:05 +0000
Did a teeny bit of this in the midst of gen 5 stuff.
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