Releases: vegapnk/RJW-Genes
v1.3.3
v1.3.2
v1.3.1
1.3.1
Changes
- Added patches for Alpha-Genes Animusen, Drakonori and Malachai (Closes #65, thanks @Stars22223)
- Little Social Boost for Pawns affected by pheromones (Closes #50)
Fixes:
v.1.3.0
1.3.0
Changes:
- New Gene for Evergrowing Cocks. Be careful.
- New Gene for Genderfluid Pawns - daily chance to change sex. Futas just change "display" and keep genitalia, other pawns switch genitalia. XML configurable times & chances.
- New Drawings for the Succubi Wings & Tail, thanks to @Monti (donated via Discord)
- Simple Gene that removes Sex need (called asexual,
rjw_genes_no_sex_need
) - New Gene that grows Penisses on Oral sex. Configurable in XML.
- New Gene Lifeforce Empath: Gain Lifeforce for sexually satisfied pawns, loose for frustrated pawns.
- More genes are configurable with XML, e.g. tick speed, distances or multipliers. I am getting the hang of it.
- Halfed Succubus Fertilin-Need, increased cost of abilities.
- Translation Keys for some letters
Fixes:
- New attempt at fixing condom consumption for Fertilin, adressing #41 & #48 provided by Infi
- Copy of Infis patch for eating cum from sexperience, #41 and #48
- Updated some Icons to have better backgrounds (thanks @WasmachenDennSachenSo #53)
- Custom Queen- and Drone-Xenotypes should work now.
- Some more checks if Queen is on Map or not (fixing #60)
Notes:
The pawns that are gender fluid can get pregnant.
However, with RJW 5.3.7 these pregnancies disappear.
This is a change needed upstream, but I will have a look.
Maybe the genderfluid pawns try to have sex with a genital that they no longer have. That will give a (rare?) warning, but if it appears a lot I will revisit extra measures, but I need some bug reports for this.
Remarks:
Please guys I need Images, I cannot draw!!! And I don't have time I need to make xxx-code.
v1.3.0-beta-1
Hi Dev-Testers!
Thanks for testing things out. Please have an extra look at the following things:
- Relationships of Genderfluid Pawns
- Genderfluid Pawns & Ideologies
- is the lifeforce empath too easy? Nerf values?
Also, spread the word that I need new icons :D I don't have time for (my bad) drawing.
Changelog
Changes:
- New Gene for Evergrowing Cocks. Be careful.
- New Gene for Genderfluid Pawns - daily chance to change sex. Futas just change "display" and keep genitalia, other pawns switch genitalia. XML configurable times & chances.
- New Drawings for the Succubi Wings & Tail, thanks to @Monti (donated via Discord)
- Simple Gene that removes Sex need (called asexual,
rjw_genes_no_sex_need
) - New Gene that grows Penisses on Oral sex. Configurable in XML.
- New Gene Lifeforce Empath: Gain Lifeforce for sexually satisfied pawns, loose for frustrated pawns.
Fixes:
- New attempt at fixing condom consumption for Fertilin, adressing #41 & #48 provided by Infi
- Copy of Infis patch for eating cum from sexperience, #41 and #48
- Updated some Icons to have better backgrounds (thanks @WasmachenDennSachenSo #53)
Notes:
The pawns that are gender fluid can get pregnant.
However, with RJW 5.3.7 these pregnancies disappear.
This is a change needed upstream, but I will have a look.
v1.2.1
v1.2.0
Changes:
- Cocoon Weaver Gene
- Spawn Spelopede Gene (Can be changed to spawn megascarabs or other insects via xml)
- Queens & Caste logic (see below)
- Addition to InsectIncubator: Now fertilizes eggs once placed inside a host, and breeds out eggs roughly twice as fast.
- Many new icons
- Custom background icons when Vanilla-Expanded-Framework is loaded
- Sexual Age Drainer & Youth Fountain now change age as configured in XML
- Draft for a Hive-Start Scenario
- Added Orgasmic Mytosis Gene: On Multiple Orgasms, spawn an identical copy of a pawn. Items and Implants are not copied.
- Patches for Alpha Genes Xenotypes and LTS Xenotech
- New Simple Genitalia Patches for other popular Xenotypes (Thanks @Pali42K)
Internal:
- Renamed abilities to have ability in their name, to not exactly match the gene-defnames.
- Moved Insect-Incubator & Insect-Breeder to hive category and folders (from breeding)
- Some exclusion-tags for Alpha Genes
- Removed Patches for conditional Genes, and moved them to
mayRequire
in the XenotypeDefs
Fixes:
- Cockeater Ability has now Icon of Cockeater Gene
- Cockeater now leaves a bite wound!
- Pythokin-Patch checks for Licentialabs (#30)
- Removed Sex-Change thoughts for pawns born or spawned with a gender-altering gene (Issue #32, PR #33 by @callavico)
- More consistent behavior for genitalia resizing over multiple game-starts (Issue #34)
Queen & Caste Logic
There are 3 genes revolting around a new, hopefully flexible insect-caste system. Queens, Drones and Workers. These reproduce either through normal sex, or can utilize the insect birth once this PR has been merged in.
Update: It has been merged into RJW 5.3.5, make sure you update!
In general, the logic is the following:
- A queen can have sex with anyone. If the partner was a drone, there is chance for the baby to become a queen, drone or worker.
- If the partner of the queen was not a drone, the baby will be a worker.
- If the drone didn't mate with a queen but someone else, normal inheritance happens
- The assignment is done by xenotypes for queen and drones. The baby will get all xenogenes of their parents chosen xenotypes.
- For workers, every queen can have a set of genes for their workers defined in a special def. These will be added as endogenes, so that pawns can still become xenotypes.
- There is a default gene-set for workers, making dumb, sterile and servile pawns.
- Chances for Offsprings (Drone, Queen, Worker) is defined in an XML-Def. They are set per Queen.
- Birthlogic should apply for normal pregnancies, and for RJW-Insect Eggs. Other Pregnancies (from mods) are not supported.
I am not sure if I want to have a specific mapping defining that queen can only mate with certain drones, let me know how you feel about it.
Queens can be male. I just used the female-term, but implementation is gender-neutral.
On Alpha Genes
Alpha genes might have colliding features, but I need some reports to find out about it.
I disabled the specific gender and the oviparious reproduction (when you have rjw-ovipos).
I recommend using alpha genes for the Hive-Playthroughs, as otherwise the Halamyr look a bit ... boring?
But i don't want to add a bunch of cosmetic genes on top of things.
And what the fuck is a halamyr? Well I had to name my little ants somehow. But I didn't want to call them myr
as I maybe want to make some TiTs xenotypes separately.
And I am aware that the TiTs-Myr work different than the things I made now.
v1.2.0-beta-2
v1.2-beta1
Changes:
- Cocoon Weaver Gene
- Spawn Spelopede Gene (Can be changed to spawn megascarabs or other insects via xml)
- Queens & Caste logic (see below)
- Addition to InsectIncubator: Now fertilizes eggs once placed inside a host, and breeds out eggs twice as fast.
- Many new icons
- Custom background icons when Vanilla-Expanded-Framework is loaded
- Sexual Age Drainer & Youth Fountain now change age as configured in XML
- Draft for a Hive-Start Scenario
Internal:
- Renamed abilities to have ability in their name, to not exactly match the gene-defnames.
- Moved Insect-Incubator & Insect-Breeder to hive category and folders (from breeding)
- Some exclusion-tags for Alpha Genes
Fixes:
- Cockeater Ability has now Icon of Cockeater Gene
- Cockeater now leaves a bite wound!
- Pythokin-Patch checks for Licentialabs (#30)
- Removed Sex-Change thoughts for pawns born or spawned with a gender-altering gene (Issue #32, PR #33 by @callavico)
- More consistent behavior for genitalia resizing over multiple game-starts (Issue #34)
Queen & Caste Logic
There are 3 genes revolting around a new, hopefully flexible insect-caste system. Queens, Drones and Workers. These reproduce either through normal sex, or can utilize the insect birth once this PR has been merged in.
Update: It has been merged into RJW 5.3.5, make sure you update!
In general, the logic is the following:
- A queen can have sex with anyone. If the partner was a drone, there is chance for the baby to become a queen, drone or worker.
- If the partner of the queen was not a drone, the baby will be a worker.
- If the drone didn't mate with a queen but someone else, normal inheritance happens
- The assignment is done by xenotypes for queen and drones. The baby will get all xenogenes of their parents chosen xenotypes.
- For workers, every queen can have a set of genes for their workers defined in a special def. These will be added as endogenes, so that pawns can still become xenotypes.
- There is a default gene-set for workers, making dumb, sterile and servile pawns.
- Chances for Offsprings (Drone, Queen, Worker) is defined in an XML-Def. They are set per Queen.
I am not sure if I want to have a specific mapping defining that queen can only mate with certain drones, let me know how you feel about it.
Queens can be male. I just used the female-term, but implementation is gender-neutral.
On Alpha Genes
Alpha genes might have colliding features, but I need some reports to find out about it.
I disabled the specific gender and the oviparious reproduction (when you have rjw-ovipos).
I recommend using alpha genes for the Hive-Playthroughs, as otherwise the Halamyr look a bit ... boring?
But i don't want to add a bunch of cosmetic genes on top of things.
And what the fuck is a halamyr? Well I had to name my little ants somehow. But I didn't want to call them myr
as I maybe want to make some TiTs xenotypes separately.
And I am aware that the TiTs-Myr work different than the things I built now.