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checkpoint.go
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checkpoint.go
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// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package banking
import (
"context"
"fmt"
"sort"
"sync/atomic"
"time"
"code.vegaprotocol.io/vega/core/assets"
"code.vegaprotocol.io/vega/core/events"
"code.vegaprotocol.io/vega/core/types"
"code.vegaprotocol.io/vega/libs/proto"
"code.vegaprotocol.io/vega/logging"
"code.vegaprotocol.io/vega/protos/vega"
checkpoint "code.vegaprotocol.io/vega/protos/vega/checkpoint/v1"
eventspb "code.vegaprotocol.io/vega/protos/vega/events/v1"
"github.com/emirpasic/gods/sets/treeset"
"go.uber.org/zap"
)
func (e *Engine) Name() types.CheckpointName {
return types.BankingCheckpoint
}
func (e *Engine) Checkpoint() ([]byte, error) {
msg := &checkpoint.Banking{
TransfersAtTime: e.getScheduledTransfers(),
RecurringTransfers: e.getRecurringTransfers(),
PrimaryBridgeState: e.getPrimaryBridgeState(),
LastSeenPrimaryEthBlock: e.lastSeenPrimaryEthBlock,
GovernanceTransfersAtTime: e.getScheduledGovernanceTransfers(),
RecurringGovernanceTransfers: e.getRecurringGovernanceTransfers(),
SecondaryBridgeState: e.getSecondaryBridgeState(),
LastSeenSecondaryEthBlock: e.lastSeenSecondaryEthBlock,
}
msg.SeenRefs = make([]string, 0, e.seenAssetActions.Size())
iter := e.seenAssetActions.Iterator()
for iter.Next() {
msg.SeenRefs = append(msg.SeenRefs, iter.Value().(string))
}
msg.AssetActions = make([]*checkpoint.AssetAction, 0, len(e.assetActions))
for _, aa := range e.getAssetActions() {
msg.AssetActions = append(msg.AssetActions, aa.IntoProto())
}
ret, err := proto.Marshal(msg)
if err != nil {
return nil, err
}
return ret, nil
}
func (e *Engine) Load(ctx context.Context, data []byte) error {
b := checkpoint.Banking{}
if err := proto.Unmarshal(data, &b); err != nil {
return err
}
evts, err := e.loadScheduledTransfers(ctx, b.TransfersAtTime)
if err != nil {
return err
}
evts = append(evts, e.loadRecurringTransfers(ctx, b.RecurringTransfers)...)
evts = append(evts, e.loadScheduledGovernanceTransfers(ctx, b.GovernanceTransfersAtTime)...)
evts = append(evts, e.loadRecurringGovernanceTransfers(ctx, b.RecurringGovernanceTransfers)...)
e.loadPrimaryBridgeState(b.PrimaryBridgeState)
e.loadSecondaryBridgeState(b.SecondaryBridgeState)
e.seenAssetActions = treeset.NewWithStringComparator()
for _, v := range b.SeenRefs {
e.seenAssetActions.Add(v)
}
e.lastSeenPrimaryEthBlock = b.LastSeenPrimaryEthBlock
if e.lastSeenPrimaryEthBlock != 0 {
e.log.Info("restoring primary collateral bridge starting block", logging.Uint64("block", e.lastSeenPrimaryEthBlock))
e.ethEventSource.UpdateContractBlock(e.bridgeAddresses[e.primaryEthChainID], e.primaryEthChainID, e.lastSeenPrimaryEthBlock)
}
e.lastSeenSecondaryEthBlock = b.LastSeenSecondaryEthBlock
if e.lastSeenSecondaryEthBlock != 0 {
e.log.Info("restoring secondary collateral bridge starting block", logging.Uint64("block", e.lastSeenSecondaryEthBlock))
e.ethEventSource.UpdateContractBlock(e.bridgeAddresses[e.secondaryEthChainID], e.secondaryEthChainID, e.lastSeenSecondaryEthBlock)
}
aa := make([]*types.AssetAction, 0, len(b.AssetActions))
for _, a := range b.AssetActions {
aa = append(aa, types.AssetActionFromProto(a))
}
if err := e.loadAssetActions(aa); err != nil {
return fmt.Errorf("could not load asset actions: %w", err)
}
for _, aa := range e.assetActions {
e.witness.StartCheck(aa, e.onCheckDone, e.timeService.GetTimeNow().Add(defaultValidationDuration))
}
if len(evts) > 0 {
e.broker.SendBatch(evts)
}
return nil
}
func (e *Engine) loadAssetActions(aa []*types.AssetAction) error {
for _, v := range aa {
var (
err error
asset *assets.Asset
bridgeStopped *types.ERC20EventBridgeStopped
bridgeResumed *types.ERC20EventBridgeResumed
)
// only others action than bridge stop and resume
// have an actual asset associated
if !v.BridgeResume && !v.BridgeStopped {
asset, err = e.assets.Get(v.Asset)
if err != nil {
e.log.Panic("trying to restore an assetAction with no asset", logging.String("asset", v.Asset))
}
}
if v.BridgeStopped {
bridgeStopped = &types.ERC20EventBridgeStopped{BridgeStopped: true}
}
if v.BridgeResume {
bridgeResumed = &types.ERC20EventBridgeResumed{BridgeResumed: true}
}
// This handle old asset actions that are not associated to a chain ID
// yet, that are likely asset actions that should be associated to the
// primary bridge.
var bridgeView ERC20BridgeView
if v.ChainID == "" {
bridgeView = e.primaryBridgeView
} else {
bridgeView, err = e.bridgeViewForChainID(v.ChainID)
if err != nil {
return err
}
}
state := &atomic.Uint32{}
state.Store(v.State)
aa := &assetAction{
id: v.ID,
state: state,
blockHeight: v.BlockNumber,
asset: asset,
logIndex: v.TxIndex,
txHash: v.Hash,
chainID: v.ChainID,
builtinD: v.BuiltinD,
erc20AL: v.Erc20AL,
erc20D: v.Erc20D,
erc20AssetLimitsUpdated: v.ERC20AssetLimitsUpdated,
erc20BridgeStopped: bridgeStopped,
erc20BridgeResumed: bridgeResumed,
// this is needed every time now
bridgeView: bridgeView,
}
if len(aa.getRef().Hash) == 0 {
// if we're here it means that the IntoProto code has not done its job properly for a particular asset action type
e.log.Panic("asset action has not been serialised correct and is empty", logging.String("txHash", aa.txHash))
}
e.assetActions[v.ID] = aa
// store the deposit in the deposits
if v.BuiltinD != nil {
e.deposits[v.ID] = e.newDeposit(v.ID, v.BuiltinD.PartyID, v.BuiltinD.VegaAssetID, v.BuiltinD.Amount, v.Hash)
} else if v.Erc20D != nil {
e.deposits[v.ID] = e.newDeposit(v.ID, v.Erc20D.TargetPartyID, v.Erc20D.VegaAssetID, v.Erc20D.Amount, v.Hash)
}
}
return nil
}
func (e *Engine) loadPrimaryBridgeState(state *checkpoint.BridgeState) {
// this would eventually be nil if we restore from a checkpoint
// which have been produce from an old version of the core.
// we set it to active by default in the case
if state == nil {
e.primaryBridgeState = &bridgeState{
active: true,
}
return
}
e.primaryBridgeState = &bridgeState{
active: state.Active,
block: state.BlockHeight,
logIndex: state.LogIndex,
}
}
func (e *Engine) loadSecondaryBridgeState(state *checkpoint.BridgeState) {
// this would eventually be nil if we restore from a checkpoint
// which have been produce from an old version of the core.
// we set it to active by default in the case
if state == nil {
e.secondaryBridgeState = &bridgeState{
active: true,
}
return
}
e.secondaryBridgeState = &bridgeState{
active: state.Active,
block: state.BlockHeight,
logIndex: state.LogIndex,
}
}
func (e *Engine) loadScheduledGovernanceTransfers(ctx context.Context, r []*checkpoint.ScheduledGovernanceTransferAtTime) []events.Event {
evts := []events.Event{}
for _, v := range r {
transfers := make([]*types.GovernanceTransfer, 0, len(v.Transfers))
for _, g := range v.Transfers {
transfer := types.GovernanceTransferFromProto(g)
transfers = append(transfers, transfer)
evts = append(evts, events.NewGovTransferFundsEvent(ctx, transfer, transfer.Config.MaxAmount, e.getGovGameID(transfer)))
}
e.scheduledGovernanceTransfers[v.DeliverOn] = transfers
}
return evts
}
func (e *Engine) loadScheduledTransfers(
ctx context.Context, r []*checkpoint.ScheduledTransferAtTime,
) ([]events.Event, error) {
evts := []events.Event{}
for _, v := range r {
transfers := make([]scheduledTransfer, 0, len(v.Transfers))
for _, v := range v.Transfers {
transfer, err := scheduledTransferFromProto(v)
if err != nil {
return nil, err
}
evts = append(evts, events.NewOneOffTransferFundsEvent(ctx, transfer.oneoff))
transfers = append(transfers, transfer)
}
e.scheduledTransfers[v.DeliverOn] = transfers
}
return evts, nil
}
func (e *Engine) loadRecurringTransfers(
ctx context.Context, r *checkpoint.RecurringTransfers,
) []events.Event {
evts := []events.Event{}
e.nextMetricUpdate = time.Unix(0, r.NextMetricUpdate)
for _, v := range r.RecurringTransfers {
transfer := types.RecurringTransferFromEvent(v)
e.recurringTransfers = append(e.recurringTransfers, transfer)
e.recurringTransfersMap[transfer.ID] = transfer
// reload the dispatch strategy to the hash cache
if transfer.DispatchStrategy != nil {
// reset defaults for new dispatch strategy params:
if transfer.DispatchStrategy.EntityScope == vega.EntityScope_ENTITY_SCOPE_UNSPECIFIED {
e.applyMigrationDefaults(transfer.DispatchStrategy)
}
e.registerDispatchStrategy(transfer.DispatchStrategy)
}
evts = append(evts, events.NewRecurringTransferFundsEvent(ctx, transfer, e.getGameID(transfer)))
}
return evts
}
func (e *Engine) applyMigrationDefaults(ds *vega.DispatchStrategy) {
ds.EntityScope = vega.EntityScope_ENTITY_SCOPE_INDIVIDUALS
ds.LockPeriod = 0
ds.WindowLength = 1
ds.DistributionStrategy = vega.DistributionStrategy_DISTRIBUTION_STRATEGY_PRO_RATA
}
func (e *Engine) loadRecurringGovernanceTransfers(ctx context.Context, transfers []*checkpoint.GovernanceTransfer) []events.Event {
evts := []events.Event{}
for _, v := range transfers {
transfer := types.GovernanceTransferFromProto(v)
e.recurringGovernanceTransfers = append(e.recurringGovernanceTransfers, transfer)
e.recurringGovernanceTransfersMap[transfer.ID] = transfer
if transfer.Config.RecurringTransferConfig.DispatchStrategy != nil {
e.registerDispatchStrategy(transfer.Config.RecurringTransferConfig.DispatchStrategy)
}
evts = append(evts, events.NewGovTransferFundsEvent(ctx, transfer, transfer.Config.MaxAmount, e.getGovGameID(transfer)))
}
return evts
}
func (e *Engine) getPrimaryBridgeState() *checkpoint.BridgeState {
return &checkpoint.BridgeState{
Active: e.primaryBridgeState.active,
BlockHeight: e.primaryBridgeState.block,
LogIndex: e.primaryBridgeState.logIndex,
}
}
func (e *Engine) getSecondaryBridgeState() *checkpoint.BridgeState {
return &checkpoint.BridgeState{
Active: e.secondaryBridgeState.active,
BlockHeight: e.secondaryBridgeState.block,
LogIndex: e.secondaryBridgeState.logIndex,
}
}
func (e *Engine) getRecurringTransfers() *checkpoint.RecurringTransfers {
out := &checkpoint.RecurringTransfers{
RecurringTransfers: make([]*eventspb.Transfer, 0, len(e.recurringTransfers)),
}
for _, v := range e.recurringTransfers {
out.RecurringTransfers = append(out.RecurringTransfers, v.IntoEvent(nil, e.getGameID(v)))
}
out.NextMetricUpdate = e.nextMetricUpdate.UnixNano()
return out
}
func (e *Engine) getRecurringGovernanceTransfers() []*checkpoint.GovernanceTransfer {
out := make([]*checkpoint.GovernanceTransfer, 0, len(e.recurringGovernanceTransfers))
for _, v := range e.recurringGovernanceTransfers {
out = append(out, v.IntoProto())
}
return out
}
func (e *Engine) getScheduledTransfers() []*checkpoint.ScheduledTransferAtTime {
out := make([]*checkpoint.ScheduledTransferAtTime, 0, len(e.scheduledTransfers))
for k, v := range e.scheduledTransfers {
transfers := make([]*checkpoint.ScheduledTransfer, 0, len(v))
for _, v := range v {
transfers = append(transfers, v.ToProto())
}
out = append(out, &checkpoint.ScheduledTransferAtTime{DeliverOn: k, Transfers: transfers})
}
sort.SliceStable(out, func(i, j int) bool { return out[i].DeliverOn < out[j].DeliverOn })
return out
}
func (e *Engine) getScheduledGovernanceTransfers() []*checkpoint.ScheduledGovernanceTransferAtTime {
out := make([]*checkpoint.ScheduledGovernanceTransferAtTime, 0, len(e.scheduledGovernanceTransfers))
for k, v := range e.scheduledGovernanceTransfers {
transfers := make([]*checkpoint.GovernanceTransfer, 0, len(v))
for _, v := range v {
transfers = append(transfers, v.IntoProto())
}
out = append(out, &checkpoint.ScheduledGovernanceTransferAtTime{DeliverOn: k, Transfers: transfers})
}
sort.SliceStable(out, func(i, j int) bool { return out[i].DeliverOn < out[j].DeliverOn })
return out
}
func (e *Engine) getAssetActions() []*types.AssetAction {
aa := make([]*types.AssetAction, 0, len(e.assetActions))
for _, v := range e.assetActions {
// this is optional as bridge action don't have one
var assetID string
if v.asset != nil {
assetID = v.asset.ToAssetType().ID
}
var bridgeStopped bool
if v.erc20BridgeStopped != nil {
bridgeStopped = true
}
var bridgeResumed bool
if v.erc20BridgeResumed != nil {
bridgeResumed = true
}
action := types.AssetAction{
ID: v.id,
State: v.state.Load(),
BlockNumber: v.blockHeight,
Asset: assetID,
TxIndex: v.logIndex,
Hash: v.txHash,
ChainID: v.chainID,
BuiltinD: v.builtinD,
Erc20AL: v.erc20AL,
Erc20D: v.erc20D,
ERC20AssetLimitsUpdated: v.erc20AssetLimitsUpdated,
BridgeStopped: bridgeStopped,
BridgeResume: bridgeResumed,
}
e.log.Info("getAssetActions",
zap.Any("action", fmt.Sprintf("%+v", action)),
zap.String("ref", v.getRef().Hash),
)
aa = append(aa, &action)
}
sort.SliceStable(aa, func(i, j int) bool { return aa[i].ID < aa[j].ID })
return aa
}