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Octocat-spinner-32-eaf2f5

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#include "vector.hh"

vector::vector(float x, float y, float z):
x(x),
y(y),
z(z)
{
}

vector::~vector()
{
}

vector&
vector::operator+=(const vector& v)
{
x += v.x;
y += v.y;
z += v.z;
return *this;
}

vector
operator+(const vector& a, const vector& b)
{
vector t(a);
return t += b;
}

vector&
vector::operator-=(const vector& v)
{
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}

vector
operator-(const vector& a, const vector& b)
{
vector t(a);
return t -= b;
}

vector&
vector::operator*=(double d)
{
x *= d;
y *= d;
z *= d;
return *this;
}

vector
operator*(const vector& a, double d)
{
vector t(a);
return t *= d;
}

vector
operator*(double d, const vector& a)
{
vector t(a);
return t *= d;
}

vector&
vector::operator/=(double d)
{
x /= d;
y /= d;
z /= d;
return *this;
}

vector
operator/(const vector& a, double d)
{
vector t(a);
return t /= d;
}

vector
operator/(double d, const vector& a)
{
vector t(a);
return t /= d;
}
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