You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In version 0.8.x of the game engine, I can use SPEC up to nearly 1000 km from Atlantis.
When starting a new game, you pop up around 1000km from the planet surface, where Oswald comes closer to have a chat.
In version 0.9.x of the game engine, you are dropped at 10000 km from the planet surface when you launch. Unfortunately, you still need to get to 990km from the surface before you can dock with the planet. SPEC also does not work at this range in the 0.9.x version of the game engine, which means it takes an eternity to get close enough to the planet to dock, and burns quite a bit of fuel doing it.
One other thing that is missing is the distance to dock indicator.
I'll stick in a video comparing the two engines so you can see what I am talking about.
The text was updated successfully, but these errors were encountered:
Hi there!
In version 0.8.x of the game engine, I can use SPEC up to nearly 1000 km from Atlantis.
When starting a new game, you pop up around 1000km from the planet surface, where Oswald comes closer to have a chat.
In version 0.9.x of the game engine, you are dropped at 10000 km from the planet surface when you launch. Unfortunately, you still need to get to 990km from the surface before you can dock with the planet. SPEC also does not work at this range in the 0.9.x version of the game engine, which means it takes an eternity to get close enough to the planet to dock, and burns quite a bit of fuel doing it.
One other thing that is missing is the distance to dock indicator.
I'll stick in a video comparing the two engines so you can see what I am talking about.
The text was updated successfully, but these errors were encountered: