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Version 1.158 does not have last_spend
available
#10
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The last_spent key has been removed in version 1.158, so this information becomes depreciated. |
Thank you for your report, I will look into these 2 bugs!
🤣 @paskyorg Thank you for your info, I'll take a look to see if I can replace it by something else (or remove the 'last updated'). I already saw some other things that got changed recently in their payloads... |
@veger No problem :) Haha yeah would be a funny feature but wont give any big advantages in time! |
Sorry. What is "sniped"? I'm spanish and I don't understand some words in context. Does it referer to motivate/polish, trade, plunder or gb investments? |
gb investments: you take a GB place (usually lower than 1.9 boost) and make profit |
The version issue is solved (I messed up the v0.4.0 release; added a space accidentally) |
I checked, |
Thank you let me test latest build @veger |
Hm... Interesting. Maybe depending on server (beta?) this got changed? I only play/test on non-beta servers. [{
"city_entity_id": "X_ProgressiveEra_Landmark1",
"last_spent": 1565091941,
"level": 4
}] (removed You can check the payloads in the 'debug console' of the extension when debug option is enabled |
Oh, I checked the server version I am playing on and it is (still) Can you provide an (anonymous) JSON payload of |
(I moved the request to "keep a list of sniped people" to #11) |
No last_spend too be found |
I see... I wonder how the game will sort the GBs, to show the active ones on top in the GB dialog. I think I'll have to wait until I get upgraded to 1.158 to figure this out |
I checked all messages, none provided. Maybe they do it server side now and just provide it in order? |
What I have seen previously is the list is sent in order (the order being when the current player last donated). |
so in this new version we cannot show anymore if the GB is active or not... 😞 (I use(d) it a lot) |
So what if we put #11 and combine it with a feature that shows a great building is active? If the data gets stored of all GB's you see, you know if it has changed from your last visit. This way there can be a flag on GB's that it has been changed since your last visit. Then you'll know it's active and if you haven't already checked if you can make profit from it. |
The GB data is already stored, first time all GBs are shown, next only the active ones. I do have some idea how to solve this, but it is fairly complex (and probably error prone), I'll first wait and see what 1.158 brings and if there is something to use (instead) |
A few years ago I made a python script and used the |
yes, and it still does not say when it got updated, unless you check them all frequently... |
But atleast you know if the person is active and if you have to re-check the building if you can snipe it. I check atleast once a day, even if you check once in every few days you'll know if a person is still active. Else you'll have to visit every city to check if they have old collects |
* `last_spend` is not available anymore * use `is_active` to (at least) show if player was active in last 7 days
The extension is now able to track |
Even after updating to 0.4.0 it will show you the message "A new version of FoEI is available: 0.4.0"
All great buildings now show " Invalid date " , but this was also broken in the previous release after the update of this morning ( 1.158 ).
As improvement:
A list of members you've previously sniped and how much profit you take in total from that person and from that day/week?
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