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Algorithms for sound filters, like reverb, dynamic range compression, lowpass, highpass, notch, etc

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sndfilter

Algorithms for sound filters, like reverb, dynamic range compression, lowpass, highpass, notch, etc.

It's easy to find countless math equations on sound filters, but a bit harder to find simple source code. This library is my attempt at cleaning up and presenting the math-heavy filter algorithms for the programming community.

Please note that I favored simple code over fast code. Hopefully it's made it more understandable.

(0BSD License)

Build Instructions

The ./build script is a simple bash script that compiles the source files using clang. It's dirt simple, I promise.

Simply run ./build and the executable should be ./tgt/sndfilter.

C++ Support

This project is pure C, but I've left PRs open for those who want C++ support. Check them out, they might save you some time:

Filters

Implementation

The reverb.c, compressor.c, and biquad.c are the core algorithms.

I do not understand the biquad math, so please don't ask me any questions :-). The core formulas were extracted from Biquad.cpp (Chromium source), and cleaned up a bit to make easier to read.

The compressor came from DynamicsCompressorKernel.cpp (also from Chromium), and cleaned up a bit more. I swapped out the adaptive release curve and simplified the knee calculations. I feel a little more comfortable with that algorithm because there isn't a whole lot of magical math involved.

The reverb effect is a complete rewrite of Freeverb3's Progenitor2 algorithm. It took quite a lot of effort to tear apart the algorithm and rebuild it, but I'm pretty sure it's right.

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Algorithms for sound filters, like reverb, dynamic range compression, lowpass, highpass, notch, etc

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