by Christopher Lampton
Chapter One |
The Imagination Machine |
1 |
Chapter Two |
Mapping Your Imagination |
7 |
Chapter Three |
Getting Your Bearings |
17 |
Chapter Four |
Filling the World |
29 |
Chapter Five |
The Parser |
35 |
Chapter Six |
Verbs and Nouns |
39 |
Chapter Seven |
Verbs, Verbs, and More Verbs |
49 |
Chapter Eight |
Finishing Touches |
59 |
Appendix A |
The Quest |
63 |
Appendix B |
Adventure Game Skeleton |
75 |
Index |
85 |
The book was published in 1986 for creating a text Adventure game. This is done through the BASIC programming language. Which can be used on different home computers, like the Commodore 64, Tandy TRS-80, Sinclair ZX Spectrum, IBM PC, Apple II, etc.
The book is written using the BASIC programming language, which can easily be translated into other programming languages. This repository contains a Java implementation.
Language | Repo | Description | Author |
---|---|---|---|
There is a nice YouTube playlist How to Create Adventure Games (1986) - Programming games from 80s and 90s books, that goes with this C++ implementation. |
Rachel Wil Sha Singh |
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This is a mostly faithful port from BASIC to Rust. |
Paul Collier |