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Box Changes (Tradepost, Satellite, misc) #12623
Box Changes (Tradepost, Satellite, misc) #12623
Conversation
(Box) Adds Trader Access requirement to interior Vox Tradepost doors.
Custom vote started by Kavlax. Vote Result: Yes with 7 votes |
The same way it works for the trade shuttle. It's an electromagnetic ID card. |
ok for the trader access while it does make sense from a balance standpoint it makes no sense from a lore standpoint since the trader ID's are simply just passports to keep them from being lynched As for russians i do support removing the cyberhorrors of doom but russians had the problem is being easy as hell to cheese. What if they had spacesuits on them OR what if instead of russians they are replaced with nazis with nazi hardsuits? |
If you code up that mob for me then yes, I will add it. |
Working out the rough shape for the reinvorgation of the Box Outpost #11380 Too many trays right now. |
Yes I could but I'm trying to focus on the existing issues that haven't been responded to and this is a detour. It's not that I dislike the idea or think you're in the wrong. It's that I have to manage my time or I won't be able to map the stuff you like too. @jakmak3 That would result in the station getting a bunch of very high end hardsuits at will. It's even better loot rather than an even better challenge. |
You're making a suggestion. One I'm fine with but not one that was directly raised in an issue that I am seeking to close. If we pursued that then mid-PR people would start debating whether or not we should have stronger Russians instead of the original agreed upon idea that cyber horrors were a bad fit and the original mobs should return. Please note the first PR to address this months ago was closed due to this kind of mid development debate. |
I'm all for it but we'll have to tackle one issue at a time. And right now I want to tackle a bunch of issues! |
The two trays aligned diagonally in the middle-west of the room look kind of out of place. |
Oh yeah bees |
It's just my opinion, but I think it'd look better if it was a square of four trays. |
I think the interior doors should stay zero-access. After all, with such a huge botany, I'm gonna have to recruit people to help me out! |
@kilozombie |
How is this compromise on Trader door Access? Only the set of doors that lead you into the station require access |
Pretty good compromise! It makes sense that traders would have to let people in, unless they feel like breaking windows. Also, 2 side things:
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The submitted changes are 22 trays + bees, xenobotany, and a farmbot. The 36 was getting carried away making something I enjoyed. I will alter the lattice*. |
Custom vote started by Diethyl. Vote Result: No with 8 votes |
I know it's ugly but it's the best I can do. |
Won't it suck nitrogen out of the Skipjack and ZAS the raiders with their boots off? |
I enjoy botany a bit too, and the 36 tray, while ridiculous, also looked pretty great, so commendations all around. |
I know there is a space tile there, but Probe put a catwalk in that spot and I think it should just be replaced with a regular floor to minimize nitrogen leaking and raiders getting thrown about. |
Ah, alright. |
The reward was the item they were guarding. Now the rewards a mateba, a hardsuit, an egun, etc. The real reward is just killing the guys. That really screws up the priority for designers. |
The real reward is the space adventure. Maybe make them yell and explode(not like the nuke ops, maybe something fluffy like the roid's locked crates) when they die for muh immulsions if they are going to disappear when dead. |
The goonecode was worthless because the satellite was so easy to clear, bringing the russians back just makes it even easier to cheese and devalues it further. |
No, you just need a few sheets of metal to make dislodged girders/computer frames/any movable solid object to block the lasers, move past the two left turrets and disable the APC. The entire thing is a joke if you have even a fraction of a brain. |
A stack of metal and a toolbelt aren't what I'd call "so prepared", that's pretty basic stuff that anyone can get at roundstart. There is no challenge or difficulty in getting to the goonecode if you know how to do it, which is what makes it worthless. |
Who's talking about captains? An assistant can do it after stealing a suit from EVA/making a ghetto rig |
once upon a time kurfurst made a pull for an outpost redesign that was well received edit: we should have replaced the gooncode item with a pomfcoin months ago when the leak happened |
If you think the way you handled the skipjack is ugly, take a look at the way one of the other maps do it. It's the airlock moved down one tile. |
Yeah but I view that solution as even worse @Intigracy |
Remember to add conveyors and air flaps if you're going to use cycling airlocks, because transporting things through cycling airlocks can be a real pain in the beak |
Then people will just use the conveyor to enter 🍆 |
Can the goonecode be replaced with a pomfcoin to bring back it's value? |
That would not bring back its value. Players ran it into the ground. We are the monsters. |
Ostensibly, the reason it has no value is that the actual Gooncode was leaked |
There was an idea to replace it with 2 Bitcoins in reference to the leaker's extortion of one of the Goon coders. |
I was referring to the ephemeral nature of the challenge. After the first month, the sat is figured out and there's nothing particularly noteworthy or special about retrieving it so it's difficult to reward players with a grand wish when they were not challenged to earn it. Also changing the sat every so often proved untenable since it was suggested and no one was willing to do that at all, let alone regularly. |
It'd be less easy to game the sat if our mobs were more intelligent, making them harder to cheese in combat. |
Thats the long and short of it alright. Its a big ol pile of stuff to do with few takers. |
While you're touching the satellite, I'd make the double windows on the walkways into a single stronger window on the outside, the windows on the same tile as the floor block mobs and absorb the turret laser shots |
I think it's crazy to rework the Vox outpost but keep the giraffe hallway and the poisonous trading floor no one uses now that we have ships. On the other hand, you are making things marginally better in the mean time, and someone may come along later and fix the outpost once and for all - so it doesn't hurt to have a better outpost in the interim. |
I am a marginal kind of guy. I like to see things merged instead of in "I'll finish this later" hell like my asteroid station. I agree that it would be cool to have a new vox station, and I really liked yours, but I'm satisfied with what I've done. @Sprok0 I saw your post but I'm really dying to get this merged so I can move on from the changes already made. |
Hurrah |
I consider this PR complete and ready for review.
Fixes
Fixes Vox Raider ship not lining up with the dock #12623 (comment)
Removes errant /obj/ from paramedic locker.
Additions
Increases trays in Trade Outpost to 22. Adds xenobot machines and farmbot. #12623 (comment)
Adds Trader Access requirement to specific Vox Tradepost doors. The armory and vault areas as well as the external door facing the asteroid will require Vox Trader access. The rest will have no requirements. #12623 (comment) Compliments restricted doors with Rwalls #12623 (comment)
Varies the syringes in Box Security Medbay from 3 inaprovaline to 1 charcoal, 1 anti tox, 1 inaprovaline, and throws in a bottle of happy pills (Space drugs + Sugar) for good measure #12002
Unifies Paramedic Morgue access
Removals
Removes Cyber Horrors from satellite, replaces with Russians #12623 (comment)
Closes #12047
Closes #11847
Closes #11380
Closes #10992
Closes #12509
🆑