Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Increase time a facehugger spends idle after trying to make friends with your face and failing to do so #14602

Merged

Conversation

gbasood
Copy link
Contributor

@gbasood gbasood commented Apr 8, 2017

#14598 made me look over the facehugger code again and I realized something
1.5 seconds between pounces from the same facehugger? That's REALLY DUMB
Let's change that.
🆑

  • tweak: Increase time a facehugger spends idle after trying to make friends with your face and failing to do so (changed from 1.5 to 5 seconds of idle time)

@gbasood gbasood added the Balance Potentially going to upset people as it changes balance of the game. label Apr 8, 2017
@Blithering
Copy link
Contributor

I thought they usually kill themselves in the attempt?

@gbasood
Copy link
Contributor Author

gbasood commented Apr 8, 2017

75% of the time.
If they're Lamarr or otherwise sterile it's actually just gonna get up and grab your face again every 1.5 secs.

When it comes to ayys throwing 4 facehuggers at you though, you're very likely to get double hugged at some point.

Copy link
Contributor

@ComicIronic ComicIronic left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Define it.

@@ -249,15 +249,15 @@ var/const/MAX_ACTIVE_TIME = 400
if(prob(rng)) // Temporary balance change, all mouth-covering hats will be more effective
H.visible_message("<span class='danger'>\The [src] smashes against [H]'s \the [mouth_protection], and rips it off in the process!</span>")
H.drop_from_inventory(mouth_protection)
GoIdle(15)
GoIdle(50)
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Make it a define.

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

comic'd

@ComicIronic ComicIronic merged commit a89fa74 into vgstation-coders:Bleeding-Edge Apr 10, 2017
ihadtoregisterforthis pushed a commit to ihadtoregisterforthis/fork4 that referenced this pull request Jul 3, 2017
…ith your face and failing to do so (vgstation-coders#14602)

* Increase time a facehugger spends idle after trying to make friends with your face and failing.

* Defines for facehuggers
d3athrow pushed a commit that referenced this pull request Jul 4, 2017
…ith your face and failing to do so (#14602)

* Increase time a facehugger spends idle after trying to make friends with your face and failing.

* Defines for facehuggers
@gbasood gbasood deleted the slight-facehugger-nerf branch February 9, 2018 21:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Balance Potentially going to upset people as it changes balance of the game.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants