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Increase time a facehugger spends idle after trying to make friends with your face and failing to do so #14602
Increase time a facehugger spends idle after trying to make friends with your face and failing to do so #14602
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…ith your face and failing.
I thought they usually kill themselves in the attempt? |
75% of the time. When it comes to ayys throwing 4 facehuggers at you though, you're very likely to get double hugged at some point. |
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Define it.
@@ -249,15 +249,15 @@ var/const/MAX_ACTIVE_TIME = 400 | |||
if(prob(rng)) // Temporary balance change, all mouth-covering hats will be more effective | |||
H.visible_message("<span class='danger'>\The [src] smashes against [H]'s \the [mouth_protection], and rips it off in the process!</span>") | |||
H.drop_from_inventory(mouth_protection) | |||
GoIdle(15) | |||
GoIdle(50) |
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Make it a define.
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…ith your face and failing to do so (vgstation-coders#14602) * Increase time a facehugger spends idle after trying to make friends with your face and failing. * Defines for facehuggers
…ith your face and failing to do so (#14602) * Increase time a facehugger spends idle after trying to make friends with your face and failing. * Defines for facehuggers
#14598 made me look over the facehugger code again and I realized something
1.5 seconds between pounces from the same facehugger? That's REALLY DUMB
Let's change that.
🆑