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RETURN OF THE CLUWNE BAN #15645
RETURN OF THE CLUWNE BAN #15645
Conversation
Already done, all cluwnes are assigned assistant prior to job assignment. |
I should also mention that a Cluwneban automatically jobbans you from all positions except assistant, so AI, head, and antag roles will not try to force them into something. |
Can cluwnes talk? Can they use items? |
Cluwnes can never use items by virtue of having no hands |
Why would anyone who is cluwnebanned choose to play, then? |
Because they are not rational people |
We have code for detecting AFK admins. We can tell when somebody logs in or out. |
Well, what would even count as "participation" in this case? Shuffling around for ten minutes while spouting various volumes and pitches of HONK? I mean, I HONK what the change HONK getting at, but HONK seems HONK little HONK HONK HONK HONK HONK HONK. HONK HONK HONK lawn gnomes HONK HONK HONK station HONK HONK HONK nuke. |
@Aurx Yeah, we COULD do that, but really I think this kind of ban is more for the memes |
We could, but I'm not fucking with the database schema to enable that. |
DONUT MERGE
This is currently under testing, and still needs VGWS integration.
Executive Summary
Back on my server, there used to be a way to ban people so that they became cluwnes on roundstart.
This brings that back using the /event API, but should be more reliable.
Important Distinctions
This ban operates a little differently than normal bans, as it uses the same ban type but uses the duration to determine permanence.
TODO