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[NEEDS REVIEW] [INSERT NAME HERE] revisited #15726
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# Conflicts: # cfg/admin.txt # code/modules/mob/mob_helpers.dm
vgstation13.dme
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@@ -2219,7 +2226,7 @@ | |||
#include "interface\web\interface.dms" | |||
#include "maprendering\maprendering.dm" | |||
#include "maps\_map.dm" | |||
#include "maps\tgstation.dm" | |||
#include "maps\test_tiny.dm" |
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why
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yeah, don't do this
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Obviously the reason it's included is that he was doing testing
It's good to point out so he doesn't forget to remove it, but you've been around to know 'why'
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Sorry, it was in the merge commit along with the admin file. This is all basically raw pulled from unids old PR
cfg/admin.txt
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abi79 role=admin | ||
arcalane role=admin | ||
asanadas role=admin | ||
bobbehluvspropane role=admin |
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First of all, fuck this file. It's started appearing recently. I don't really know why. BYOND update or something? It got added to .gitignore
but apparently everyone still has to do something to refresh their repos or something to make it stop adding itself. I don't really know how Git works, honestly.
Second, this is one of the worst ckeys I've ever seen
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This file didn't exist until 211a1db and actually isn't in .gitignore
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Okay, this file specifically is used for access to the Reboot/Profile buttons through DM.
Also it is in .gitignore my bad, people just need to update their .gitignores since pulling from the repo doesn't work since .gitignore ignores itself lmao.
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Also it is in .gitignore my bad, people just need to update their .gitignores since pulling from the repo doesn't work since .gitignore ignores itself lmao.
That's only if you gitignore the gitignore, which is already your own fault.
dear god |
end this fucking name |
thank you |
Don't you disrespect the dead like that @SonixApache |
your memes are stale and unfunny |
theyre literally called scootaloos change the title back |
@@ -47,7 +47,8 @@ | |||
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/mob/living/carbon/martian/New() | |||
create_reagents(200) | |||
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name = pick("martian","scootaloo","squid","rootmarian","phoronitian","sepiida","octopodiforme",\ | |||
"bolitaenides","belemnites","astrocanthoteuthis","octodad","ocotillo") |
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Are people satisfied now?
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no
JUST ADD IT YOU MEME LORDS |
How the fuck do squid breath? How the fuck do squid deal with damage? How the fuck do squid do anything, for that matter? Slips are the number one enemy to squids, as they have no slot besides a hat slot and hands How the fuck do we find the squid? |
just make them stun proof (as in, can't fall over, but still immobilized) |
…visual of whether or not you have a tank installed.
A binary file conflict? How horrible! |
By making them not a species of human they're going to fail every ishuman() check. Some of these may be intended, but I doubt all of them are.
There's a LOT more |
Oh, wow, you've got a point there |
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return ACL | ||
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/mob/living/carbon/martian/get_visible_id() |
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Do doors and vending machines not use this then?
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That one probably works then.
It'd probably be best to make them a species of human and just alter human code so that it doesn't assume stuff like the presence of limbs or what inventory slots a human has. Such things could be moved into species datums. |
was i pinged at any point here, github is marking this as a participating for whatever reason |
general plan for the last tick is something that requires the infamous antag datums, so stay tuned |
squid datums? |
Splatoon in SS13 when?
…On 14 Sep 2017 16:19, "SonixApache" ***@***.***> wrote:
squid datums?
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soon as this is merged, i guess |
But where is my ink and ability to be a kid? |
pen + genetics |
oh bollocks |
I'm not sure how, but I managed to entirely remove my work on martians |
and that's fixed it. Not sure how, but it's fixed |
wait what |
Can technically 'find' squid now, as an equivalent to the mommi fab now added |
Just out of curiosity, why were these made |
For them to be made a subtype of human would be to strip out a lot of vars, such as the inventory slots, redo of the hand slots, etc. Was easier to just make them a subtype of carbon and only add half the fluff, than make them a subtype of human and spend more time filtering the spaghetti code to be pure penne |
I imagine a lot of |
nope, ismartian() was added alongside most of the ishuman checks |
It might have been a better idea to make an |
you've had 2 months to make these sorts of suggestions, why wait until it's merged? |
I mostly just forgot it existed until it was merged and everyone started talking about it. |
revisit of #14499
Discussion issue/thread: #10403
Not too sure where to start, so fixed the compile issues and am going to sleep on it
Status Update
They're functional. They do need some TLC on the HUD, and how they show their weapons, as the arms can sometimes overlay themselves above the held item spritesLot of sanity apparently required
TODO
FIX LIST
IT'S A FEAAATUUUURE