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Nerfs the cyborg mat synth. #16014

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DrSnips
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@DrSnips DrSnips commented Sep 17, 2017

THIS PR IS FOR DISCUSSION ONLY, THE CHANGES IN THIS PR DON'T REFLECT THE FINAL CHANGES AND WILL NOT BE MERGED LIKE THIS.

I plan to balance mat synths as a whole to make it so cyborg mat synths don't outperform other mat synths so largely.
-Make matter carts have varying values and make it so you can turn any type of ore to matter carts. Reverse mat synth.
-Make the mommi and cyborg synth on type of synth where it has the starting list of the mommi one but cannot scan materials.
-After an upgrade module is applied to a cyborg/mommi they can use the unlocked mat synth where it can scan mineral sheets like it's currently.
-Balance the cost of energy used in silicon mat synths when generating sheets. You can make several super power cells for the cost of one matter cart right now, meaning that the cyborg synth can outperform the handheld one by a long shot in terms of efficiency.
-The upgrade for silicons will be similar in cost to make as the handheld mat synth's cost.

(vote failed so not happening)

For a long time, cyborgs have been abused to create infinite materials making miners feel unnecessary after they bring a single drop of materials as well as being able to create materials that should be hard to obtain like phazon. This removes ore synth from cyborgs and might make the supply module a bit more commonly picked by cyborgs that want to provide materials. This effectively makes the cyborg synth have the mommi mat synths scanning abilities. Borgs can still scan some things like plastic, carpet, and some other things but not minerals. This also gives cyborgs plasma stuff (plasteel, plasma glass, R plasma glass) to make up for the loss of the old materials. Mommi changes moved to a separate PR. #16016

I know this PR is going to get some heavy resistance from many cyborg players, but I think it's time for cheesing mats to be fixed.
🆑

  • rscdel: Cyborg mat synth no longer can scan/produce mineral sheets.
  • rscadd: Cyborgs mat synth now gets plasma glass, plasteel, and reinforced plasma glass to start to make up for the loss in scanning abilities.

@ghost
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ghost commented Sep 18, 2017

might make the supply module a bit more commonly picked by cyborgs that want to provide materials.

Nerfing other modules in hopes of people picking an absolutely terrible module is not a good way to go about things. Why not make the supply module more appealing? Allow me to list the flaws.

  • On the default asimov lawset, the supply borg has to often drop what it is doing on the asteroid to come stop harm, while other lawset priorities mean you will need to be violating you laws if you want to fulfill the purpose of the module.

  • The supply borg can not go explore space

  • The supply borg does not earn credits from mining

  • The supply borg does not benefit from asteroid vaults or locked crate finds.

I certainly never pick the module when I could just be a shaft miner and actually enjoy the benefits of the position. I am hard-pressed for find a single reason that anyone would ever actually pick the module outside of being ordered to. It just isn't fun.

@TurboGay
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I think if you're going to remove the material synth from cyborgs the material synthesizer from the protolathe could use a bit of love, whether reduction of cartridge cost or the cost of the synthesizer itself.

As it stands, it takes a pretty massive amount of metal and glass to get miniscule returns on the rarer materials which are already strongly affected by RNG on mining unless you take to doing xenobiology to obtain said materials.

@Kurfursten
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Wouldn't it make sense to split this into two PRs for atomicity?

I can see no reason why you need to make both changes simultaneously in the same PR. For instance, if people believed the cyborg mat synth should get nerfed but MoMMIs are fine as-is, they could vote accordingly. The opposite is also true: if people thought MoMMIs need a better mat synth but that engborgs don't need a nerf, they could vote like that.

@DamianX
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DamianX commented Sep 18, 2017

While the fact that the supply borg sucks is undeniable, I still think the engiborg mat synth is ridiculous and makes mining a joke. I also support splitting this into two PRs.

@Exxion
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Exxion commented Sep 18, 2017

Yeah the argument of making the supply module less shitty is a pretty terrible one
But the change is good
Engiborg matsynths are absurdly OP

However, they still need a way of picking up mineral sheets, because simply removing this ability without adding one makes it impossible for engiborgs to construct mineral doors/walls at all.

@jknpj
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jknpj commented Sep 18, 2017

Needed change. 👍

@DrSnips
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DrSnips commented Sep 18, 2017

Addressing a few things here and now. This PR has grippers in mind so things like building doors and walls with your special mats should be unaffected.
@HarseTheef
I'm saying that supply borg is intended to be your material borg. If you're playing borg to be a mat slut, be a miningborg.

@DrSnips DrSnips closed this Sep 18, 2017
@DrSnips DrSnips reopened this Sep 18, 2017
@DrSnips
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DrSnips commented Sep 18, 2017

My bad

@DrSnips
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DrSnips commented Sep 18, 2017

@HarseTheef
Didnt mean to cut off there. Don't like having to follow your laws? Sorry to say, but that sounds like a personal problem. When you sign up for a role you must accept everything about it and in this case your laws. I know you of a few people liked to grab a hyper cell near round start because of the mats being easily scanable round start.
@Kurfursten
I will likely split this, but the mommi issue was sonething I just threw in with this while I was on the subject of changes to mat synths.

I may lower the cost of extreme materials or lower the cost of matter carts. But since you can still make metal and glass as an engi borg for infinite matter carts, Im mixed about this.

@DrSnips
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DrSnips commented Sep 18, 2017

If I make changes to the protolathe mat synth, I will likely make this PR a mat synth balance PR and not just silicon mat synths. Or is that srill too improper?

@ghost
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ghost commented Sep 18, 2017

You completely missed the point of what I was saying if all you got out of that is me saying that I don't like following my laws. That wasn't what I was saying at all. I am saying that a supply borg's supposed function does no cohere with the default silicon lawset, as well as not cohering with all other silicon lawsets. There is not a single interesting or fun aspect of the module. I would go as far as to calling it ban bait.

You said in the original statement that you are looking for this to encourage people to pick the supply module. Removing features for the sake of forcing people into that ban bait module is awful. Address supply borgs if you want people to pick it. Remove the mat synth if you want it gone. Don't do half of both, bundle it together, and call it a day.

@DrSnips
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DrSnips commented Sep 18, 2017

Each role has it's intents and uses. The MD isn't about getting ore, the sec officer isn't about getting ore, the assistant isn't about getting ore, the miner is about getting ore. A silicon's role revolves around it's laws which happen to not work well with mining, thus the silicon isn't about getting ore in the default laws case. You CAN mine, but not effectively. Same could be said for an MD, you CAN mine but you are going to have a difficult time because it's not your role's intention. Supply borgs are kinda just there to be there and it shows with how shit it's set up for the module.

@Exxion
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Exxion commented Sep 18, 2017

It doesn't actually sound like you two are disagreeing

@ghost
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ghost commented Sep 18, 2017

That's not true at all. Nothing is stopping an MD from mining just as good as, if not better than a shaft miner. There are not stats preventing such. A geneticist is actually better equipped to be a shaft miner than a shaft miner by means of default access and supplies.

@DrSnips
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DrSnips commented Sep 18, 2017

Congrats, you got mining access as an MD. Are you really an MD at this point?

@ghost
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ghost commented Sep 18, 2017

If what you are getting at is that you want roles to be locked more into their specific area and the remove the option for roles to have more diverse applications and to be able to accomplish more, then I am very against this PR and what it is pushing towards.

@Exxion
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Exxion commented Sep 18, 2017

Good thing this PR has absolutely and exactly nothing to do with that, then.

@ghost
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ghost commented Sep 18, 2017

The worst part is that it isn't even being removed. You are just making it so that for an engineering borg to do such, they will just have to fuel an autolathe and have a carbon mat synth the supplies with a hand one.

@Exxion
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Exxion commented Sep 18, 2017

And the hand mat synth is way less OP because it actually costs something to use.

@DrSnips
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DrSnips commented Sep 18, 2017

What I'm trying to say is that why would you pick a role that's got a poor position to do a job. I wouldn't pick MD to go mining. Same here, your laws (access in the case of an MD) are a poor fit for the job you would like to do.

@DrSnips
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DrSnips commented Sep 18, 2017

You want to go mining? Set miner to high.

@ghost
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ghost commented Sep 18, 2017

It costs nothing with an engineering borg fueling it. It doesn't make the slightest difference. It is just a flat borg nerf while leaving the feature in and making it more miserable for all involved.

@Exxion
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Exxion commented Sep 18, 2017

Alright, that's a fair point.
Remove all matsynth scanning when?

@DrSnips
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DrSnips commented Sep 18, 2017

Ok, so remove the mat synth. Sure thing. All it takes is a /* */

@jknpj
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jknpj commented Sep 18, 2017

The clear solution is to make th matsynth fuel cost rare minerals

@Shadowmech88 Shadowmech88 added the Balance Potentially going to upset people as it changes balance of the game. label Sep 18, 2017
@ghost
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ghost commented Sep 18, 2017

It does, borgs are just snowflake.

@FudgePucker
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science riots when you try to nerf cyborgs ability to make mining worthless

Oh man can you even believe the levels of ASS PAIN if you made printed power cells start with no power?

@nuklearcellphoneg
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REMOVE ALL CRUTCHES
NO MATSYNTHS
NO ROUNDSTART HEADSETS (except sec and command)
NO GENERAL CHANNEL
NO CRYO
POWERCELLS PRINT AT 0%

@Exxion Code it pls

@nuklearcellphoneg
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Also remove all oxy lockers :^)

@DrSnips
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DrSnips commented Sep 23, 2017

Making power cells start with 0 charge is maybe 10 lines at max and a whole lot of butthurt, near infinite amounts. Just a fair warning

@nuklearcellphoneg
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Oh I know

@SonixApache
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[serb vote]

@iFlashYou
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It should stay how it is, miners either bring more then enough minerals to make it obsolete to print more or they just bring some, fuck off and die somewhere and then there are no more minerals. And
it sounds like that every round some borg just mass produces minerals but in reality its rare to have a engiborg that does it and more often they dont even know how to use the mats synth.

@DrSnips
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DrSnips commented Sep 28, 2017

I can't say that I've seen plasma/uranium doors/floors used extensively in malf enough, or at all, to make that point of contention.

@SonixApache
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Far as I'm aware, borgs can't make uranium floors.
Plasma / uranium doors / walls could be fun, I guess, but.

@N3X15 N3X15 added ⛔ Requires Server Vote ⛔ This needs a server vote created ingame in order to be kept. and removed ✋ Do Not Merge ✋ Don't you do it. labels Sep 28, 2017
@Exxion
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Exxion commented Sep 29, 2017

If I'm reading this code correctly, you can get at least 10000 moles of plasma out of a single plasma door
What the fuck
(400 moles on each tile within a range of 2)
(Yes this works through walls)

EDIT: OK I was not reading it correctly
It's actually only 400 moles of plasma total because the door takes damage for each tile
But still holy fuck dude

Oh yeah and the higher the temperature the more you get out of it, because it finishes executing the last plasmadump no matter how far into the negatives its health would go
Million degree fire? 2.5 million moles of plasma

@Exxion
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Exxion commented Sep 29, 2017

Five sheets of plasma mixed with vaporsalts: 1000 moles of plasma
Five sheets of plasma used for a door (ten to build the door minus the five it drops on destruction) in a burn chamber: ([Temperature in Kelvin] * 2.5) moles of plasma (assuming the chamber is at least 5x5 and the temperature is more than 300 K)

Doors confirmed most efficient means of converting solid plasma to gas

@nuklearcellphoneg
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It's okay. We can leave this as is and just ban antag silicons for abusing it.

Just like speed bombing. :^)

@PJB3005
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PJB3005 commented Sep 29, 2017

An argument against @SarahJohnson489 here:

As much as that's a pretty cool way to go about the tools you have, I don't think we should put these kinds of creative usages of the current features above the nerf PR. SS13 is an incredibly complex game and there's always gonna be interactions.

@nuklearcellphoneg
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matter synthing is a safety net for when there's no or shit miners, not a replacement.

It can be used in both cases. Net would imply it only comes into effect when the first fails.

@SonixApache
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SonixApache commented Sep 30, 2017

":U You guys coming back with some more materials any time soon? We're running low."
I mean yeah miners'll probably just fuck off to vault-hunt, but still.
Generally yelling "You can't change that because of how things work!" is countered by the evidence that changing things changes how things work out.

In other words, forcing change in the mechanics causes the players to change their behavior.

@SonixApache
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SonixApache commented Sep 30, 2017

How's this for a safety net:

  • Play RD
  • Get 5000 space credits in your department
  • Buy 250 metal crates
  • Buy 250 glass crates
  • Upgrade autolathe as much as you can
  • Feed autolathe infinite materials
  • Shit out matter cartridges with the autolathe
  • Use the hand-held material synth you powergaming autistic borg-abusing shitcunt

@SonixApache
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SonixApache commented Sep 30, 2017

Cool. let me beat everyone else to the spare. Oh shit

For what purpose do you require the spare to order some crates at cargo?

Let me see if whoever has it, there's any silicons at all, or cargo staff at all who wont be shitcunts when you have to hold their hand through the whole process to be lucky to even get a tenth of it an hour later

Oh, because you want to do everything yourself.

@nuklearcellphoneg
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nuklearcellphoneg commented Sep 30, 2017

It is a space station and it's not a one man station, and maybe sometimes things don't work out optimally to your routine. Maybe often. I know from personal experience about having an autistic routine that you do every round which basically hinges on people positively and immediately reacting with a yes to 'can i have fourteen large beakers, can I have one of every juice and milk creamer- it's lime juice orange juice tomato juice and milk creamer, no that's milk but I will take every space milk you have, no it's milk creamer, ugh I need a full carton of each not just ten units of each in a cup, hey I need to order a crate of pizzas if you guys buy any please give me your meat pizza' etc is

But it's just fine if it doesn't work out and I don't get my autistic routine done because my autistic routine is boring, because it's routine.

@SonixApache
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Should just add a section to the server rules saying you're legally obliged to beat a cargonian to death with the Guide to Disposals Mailing every time they fuck up.

@DrSnips
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DrSnips commented Oct 3, 2017

The server poll ( http://ss13.moe/index.php/poll/130 ) has ended on the idea of making the borg mat synth nerfed so I will leave it untouched in the math synth balance I plan to do and leave it at is. I wish to add the multiple matter cart types you can make from other materials to the proto and/or auto lathes. Auto getting matter carts separated to use glass OR metal not both, this is reflected in the proto with the other types of materials.

@N3X15 N3X15 closed this Oct 4, 2017
@PJB3005
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PJB3005 commented Oct 5, 2017 via email

@Shadowmech88
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Actually, the emojiocracy seems to be in favor of the nerf.
image
Also unusual is the fact that the server poll managed to receive less votes than the PR received emojis, almost half as many.

@DrSnips
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DrSnips commented Oct 5, 2017

The server poll was only up for 3 days while this pr has been up for a lot longer. So not as many people likely saw or got to vote on the server one.

@PJB3005
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PJB3005 commented Oct 5, 2017

only three days

Jesus polls are broken but that's just a bad poll in general.

Anyways, @Exxion my point was that server polls are just a worse emojiocracy because they somehow have more weight yet they always have less context.

@Exxion
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Exxion commented Oct 5, 2017

  1. Why'd you ping me?
  2. The reason they have more weight is because they're a poll of players, not GitHub users. Those opinions don't always align.

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