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Diseases now don't autocure over time. #20166

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merged 1 commit into from Oct 17, 2018
Merged

Diseases now don't autocure over time. #20166

merged 1 commit into from Oct 17, 2018

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MadmanMartian
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@MadmanMartian MadmanMartian commented Oct 14, 2018

closes #14300
closes #20147
closes #15307
you want cure? Go to chemist. Drink radioactive waste.

馃啈

  • tweak: An impurity in the cloning process of personnel has led to a weakened immune system. This means diseases now no longer cure themselves, so they require medical expertise to cure.

@DamianX DamianX added the Balance Potentially going to upset people as it changes balance of the game. label Oct 14, 2018
@SonixApache
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SonixApache commented Oct 14, 2018

  • 馃啈

@SGuivenne
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SGuivenne commented Oct 14, 2018

I've got no complaints, if its a hostile disease it'll kill/incapacitate you/turn you into a furry long before it self cures, at which point the self curage is irrelevant. This only makes beneficial diseases viable.

That said, we may need a patch note about how all spacemen are now immuno-deficient.

@ghost
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ghost commented Oct 14, 2018

The PR that saved viro.

@Shadowmech88
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Immuno-deficient or not, no human immune system is going to completely clear out a virus in just a few hours.

@DamianX DamianX merged commit f16d68b into vgstation-coders:Bleeding-Edge Oct 17, 2018
@DamianX DamianX mentioned this pull request Oct 17, 2018
@MadmanMartian MadmanMartian deleted the diseasey_mcsneezy branch October 17, 2018 15:28
iFlashYou pushed a commit to iFlashYou/vgstation13 that referenced this pull request Oct 30, 2018
iFlashYou added a commit to iFlashYou/vgstation13 that referenced this pull request Nov 1, 2018
iFlashYou added a commit to iFlashYou/vgstation13 that referenced this pull request Nov 1, 2018
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Natural antibodies Virus is broken completely now Viruses cure themselves after extended periods of time
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