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Lotto Ticket Updates #32120
Lotto Ticket Updates #32120
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too unatomic imo |
MOM HE DELETED BOX AGAIN |
This reverts commit 729b84d.
should let it be emagged though |
Emagging it makes the Supermatter Surprise ticket available just as hacking it does. This just changes the shooting item to be paper instead of tickets. |
Come on man, you're going down the route of the snowflake voxvendor. Don't remove the ability to hack for free items. Free item hack takes a lot longer to spit a decent amount of items, so you're trading money for time. Let us have the thing hackable that way. |
There is no way to hack the slot machine to be free. Taking the cost away from any form of lottery item is just free money. People can get around having to wait by simply making 20 of these vendors (trivial as a Mechanic) and placing a monkey in a chair in the center. |
But that setup would take some effort which would be worth the reward, besides, it's not like money actually has an use in game (spessmart does not count). |
Lmao dude scanning a machine then feeding the flat pack printer roundstart materials is not a lot of setup.
Moving the goalposts. The new money leaderboard is a great reason to make credits have some sanity. |
I honestly forgot the leaderboard was actually a thing, since I'm so used to it be fucked with the turbo exploits/metaclub vault credits. |
no, fuck off |
You're 20 hours late to the point, man. |
This just creates more barriers for money to have a use. Over the years we have slowly added more and more features where money does matter. Merch computer (back in N3X days), spessmart, traders, old vendotron event (and yes, the OG cargo console), and the scoreboard. Hopefully we will some day reach the point where people DO have a desire for money, so let's not add infinite lotto exploits. Besides, this is consistent with the one armed bandit being unhackable. You're also using snowflake wrong. Snowflake isn't just used to describe any feature that differs from other features. For example, it's not snowflaking when you make the esword able to cut through walls unlike other melee weapons. Snowflaking is when you code something in a non-OOP way. But he properly used throw_item() to make this change OOP. The trader window is also not snowflaking -- it's even less snowflaking, because it's an entirely different object that works in unrelated way. For example, sunglasses are not """snowflaked""" from headwear. |
List of changes:
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