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fix shift duration timestamp in join game menu and check antags menu #36447

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merged 3 commits into from
May 10, 2024

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nervere
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@nervere nervere commented May 1, 2024

What this does

title

Why it's good

currently it displays the time since init finished, which is incorrect
[bugfix]

Changelog

🆑

  • bugfix: The "Join Game" and "Check Antagonist" menus now display the proper shift duration.

@D3athrow-Issues D3athrow-Issues added the Bug / Fix This is either a bug or a fix for a bug. label May 1, 2024
@@ -525,7 +521,7 @@
.manifest tr.requested_department td {background-color: #00FF00}
.manifest th.reqhead td {background-color: #844}
.manifest tr.reqalt td {background-color: #FCC}
</style></head><body><center>Round Duration: [round(hours)]h [round(mins)]m<br>"}
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@boy2mantwicethefam boy2mantwicethefam May 1, 2024

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Undocumented text change from round to shift

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Not nearly significant enough for a changelog entry.

@jwhitak
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jwhitak commented May 10, 2024

This bugfix changes server-standard verbiage incorrectly - our codebase uses Round as the correct noun to describe the game's duration. This is used in multiple places throughout the code, notably in Dynamic as a description for when antagonists fire. Shift is not used in the code at any point, though many players use the term to talk about the concept in an in character sense.

That said, I personally don't actually care enough to not merge a useful bugfix. If someone else does care they can make a PR to change it.

@jwhitak jwhitak merged commit f4e17d4 into vgstation-coders:Bleeding-Edge May 10, 2024
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@SonixApache
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#36488

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6 participants