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Project 3: Collaboration and Competition

Project Details

Introduction

The objective of the project is to train the agents to play Tennis using the Tennis environment.

tennis

Rewards

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

State Space

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

Solution Criteria

In order to solve the environment, the agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

Setup

  1. Clone the repository from https://github.com/vgudapati/DRLND_Collaboration_Competetion.git
  2. Setup the dependencies as described here.
  3. Download the environment from one of the links below. You need only select the environment that matches your operating system:
  4. Place the file in the DRLND GitHub repository, in the DRLND_Collaboration_Competetion folder, and unzip (or decompress) the file.

Instructions

Follow the instructions in Tennis.ipynb to get started with training your own agent!

Future work - improving agent's performance and extensions

In addition to the current work, we can do the following to improve performance:

  1. Implement the other Multi-Agent algorithms such as:

  2. In addition to the above papers, we can use the traditional optimizations for a deep neural network by finding out the optimal learning rates, batch sizes and other hyper parameters.

About

Multi Agent RL project (Tennis) using MADDPG for Udacity Deep Reinforcement Learning Nano Degree program

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