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motor.go
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motor.go
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package inject
import (
"context"
"go.viam.com/rdk/components/motor"
"go.viam.com/rdk/resource"
)
// Motor is an injected motor.
type Motor struct {
motor.Motor
name resource.Name
DoFunc func(ctx context.Context, cmd map[string]interface{}) (map[string]interface{}, error)
SetPowerFunc func(ctx context.Context, powerPct float64, extra map[string]interface{}) error
GoForFunc func(ctx context.Context, rpm, rotations float64, extra map[string]interface{}) error
GoToFunc func(ctx context.Context, rpm, position float64, extra map[string]interface{}) error
ResetZeroPositionFunc func(ctx context.Context, offset float64, extra map[string]interface{}) error
PositionFunc func(ctx context.Context, extra map[string]interface{}) (float64, error)
PropertiesFunc func(ctx context.Context, extra map[string]interface{}) (motor.Properties, error)
StopFunc func(ctx context.Context, extra map[string]interface{}) error
IsPoweredFunc func(ctx context.Context, extra map[string]interface{}) (bool, float64, error)
IsMovingFunc func(context.Context) (bool, error)
}
// NewMotor returns a new injected motor.
func NewMotor(name string) *Motor {
return &Motor{name: motor.Named(name)}
}
// Name returns the name of the resource.
func (m *Motor) Name() resource.Name {
return m.name
}
// SetPower calls the injected Power or the real version.
func (m *Motor) SetPower(ctx context.Context, powerPct float64, extra map[string]interface{}) error {
if m.SetPowerFunc == nil {
return m.Motor.SetPower(ctx, powerPct, extra)
}
return m.SetPowerFunc(ctx, powerPct, extra)
}
// GoFor calls the injected GoFor or the real version.
func (m *Motor) GoFor(ctx context.Context, rpm, revolutions float64, extra map[string]interface{}) error {
if m.GoForFunc == nil {
return m.Motor.GoFor(ctx, rpm, revolutions, extra)
}
return m.GoForFunc(ctx, rpm, revolutions, extra)
}
// GoTo calls the injected GoTo or the real version.
func (m *Motor) GoTo(ctx context.Context, rpm, positionRevolutions float64, extra map[string]interface{}) error {
if m.GoToFunc == nil {
return m.Motor.GoTo(ctx, rpm, positionRevolutions, extra)
}
return m.GoToFunc(ctx, rpm, positionRevolutions, extra)
}
// ResetZeroPosition calls the injected Zero or the real version.
func (m *Motor) ResetZeroPosition(ctx context.Context, offset float64, extra map[string]interface{}) error {
if m.ResetZeroPositionFunc == nil {
return m.Motor.ResetZeroPosition(ctx, offset, extra)
}
return m.ResetZeroPositionFunc(ctx, offset, extra)
}
// Position calls the injected Position or the real version.
func (m *Motor) Position(ctx context.Context, extra map[string]interface{}) (float64, error) {
if m.PositionFunc == nil {
return m.Motor.Position(ctx, extra)
}
return m.PositionFunc(ctx, extra)
}
// Properties calls the injected Properties or the real version.
func (m *Motor) Properties(ctx context.Context, extra map[string]interface{}) (motor.Properties, error) {
if m.PropertiesFunc == nil {
return m.Motor.Properties(ctx, extra)
}
return m.PropertiesFunc(ctx, extra)
}
// Stop calls the injected Off or the real version.
func (m *Motor) Stop(ctx context.Context, extra map[string]interface{}) error {
if m.StopFunc == nil {
return m.Motor.Stop(ctx, extra)
}
return m.StopFunc(ctx, extra)
}
// IsPowered calls the injected IsPowered or the real version.
func (m *Motor) IsPowered(ctx context.Context, extra map[string]interface{}) (bool, float64, error) {
if m.IsPoweredFunc == nil {
return m.Motor.IsPowered(ctx, extra)
}
return m.IsPoweredFunc(ctx, extra)
}
// DoCommand calls the injected DoCommand or the real version.
func (m *Motor) DoCommand(ctx context.Context, cmd map[string]interface{}) (map[string]interface{}, error) {
if m.DoFunc == nil {
return m.Motor.DoCommand(ctx, cmd)
}
return m.DoFunc(ctx, cmd)
}
// IsMoving calls the injected IsMoving or the real version.
func (m *Motor) IsMoving(ctx context.Context) (bool, error) {
if m.IsMovingFunc == nil {
return m.Motor.IsMoving(ctx)
}
return m.IsMovingFunc(ctx)
}