A collection of artwork and code for game development
A resourcebar with slant, shading and progressive fill color.
A 2D map. Styled from Metroid Zero Mission. (Work in progress)
A dot matrix. Can rotate, accept new glyphs, colors are customizable. Dots are squares or circles.
A game pad. Styled from the Super Nintendo Entertainment System's controller.
A chess board. Can flip, reads and writes fen positions. Highlight on last move (white) or hint (red).
An animated stickman. Styled from One Finger Death Punch. (Work in progress)
An animated foobar. Styled from when I got pissed off at Kivy (lol).