Q3 BSP parser and scene builder for Unity 3D
- Parse BSP3 files
- Basic working doors
- Basic working jump-pad
- Debug views for entities placed in map
- Collision using Unity's mesh face collisions
- Basic Q3 like Character controller
- Placeholder entities classes
- I tried to get original brushes to be built using some convex hull algorithms, but was not successful.
- There may be issues in how I'm interpreting the brushes planes data.
- Reverse-engineer entities, or build your own custom ones
- Parse & import MDL models
- This project is not endorsed or supported by ID or Bathesda.
- The Quake 3 name, etc. is copyright their respective owners.
- This projects seeks only to parse BSP3 files compatible with the game, and re-create functionality based on data from the BSP file.
- No proprietary or GPL code should be included in this project.