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On ended, pause player if not paused or looping #1512

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2 changes: 2 additions & 0 deletions src/js/player.js
Expand Up @@ -511,6 +511,8 @@ vjs.Player.prototype.onEnded = function(){
if (this.options_['loop']) {
this.currentTime(0);
this.play();
} else if (!this.paused()) {
this.pause();
}
};

Expand Down
28 changes: 28 additions & 0 deletions test/unit/player.js
Expand Up @@ -618,3 +618,31 @@ test('should clear pending errors on disposal', function() {
}
ok(true, 'did not throw an error after disposal');
});

test('pause is called when player ended event is fired and player is not paused', function() {
var video = document.createElement('video'),
player = PlayerTest.makePlayer({}, video),
pauses = 0;
player.paused = function() {
return false;
};
player.pause = function() {
pauses++;
};
player.trigger('ended');
equal(pauses, 1, 'pause was called');
});

test('pause is not called if the player is paused and ended is fired', function() {
var video = document.createElement('video'),
player = PlayerTest.makePlayer({}, video),
pauses = 0;
player.paused = function() {
return true;
};
player.pause = function() {
pauses++;
};
player.trigger('ended');
equal(pauses, 0, 'pause was not called when ended fired');
});