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Basic scratch card implementation for browsers - using HTML, CSS, JavaScript.

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ScratchCard

This is a library for turning canvas elements on your web site into "scratchable" objects. You can also set a required percentage of space to be revealed for the task to be completed.

Prerequisites

  • canvas elements with background images that need to be hidden
  • all canvas elements need to have an ID to select them
  • a browser with a working .bind() function
  • no jQuery just plain JavaScript

Setup

1. Add the library to your site's head. Use the minified version for production and the unminified version for development.

<head>
  <!-- all stuff you are using -->
  <script type="text/javascript" src="scripts/scratchcard.min.js"></script>
</head>

2. Initialize the scratch card by using a options object.

var options = {
  id: 'yourCanvasID',
  brushSize: 50,
  lineJoin: 'round',
  percentRequired: 80,
  fillColor: 'rgb(100, 100, 13)'
};
  • id is your canvas ID as a string.

  • brushSize determines how much area the brush should remove as a integer.

  • lineJoin determines how the lines of the revealed area are going to be joined together. Must be one of bevel, round or miter as a string.

  • percentRequired determines how much space should be revealed for the success event to be fired. Should be an integer.

  • fillColor sets the color of the fill that hides the image. This can be all of the CSS color values but has to be put in as a string.

3. Create the new scratch card object and pass the constructor the options object.

var yourScratchCard = new ScratchCard(options);

4. If you want you can add an event listener to the success event.

yourScratchCard.addEventListener('success', function (e) {
  alert('You can do whatever you want here!');
}, false);

5. Profit!

Contributing

If you find any bugs please open up an issue. If you added any features propose a pull request and I will look into it.

License

MIT

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