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#node-apn

A Node.js module for interfacing with the Apple Push Notification service.

Features

  • Maintains a connection to the server to maximise notification batching
  • Enhanced binary interface support with error handling
  • Automatically sends unsent notifications if an error occurs
  • Feedback service support

Installation

Via npm:

$ npm install apn

As a submodule of your project (you will also need to install q)

$ git submodule add http://github.com/argon/node-apn.git apn
$ git submodule update --init

Usage

Load in the module

var apns = require('apn');

Exported Objects

  • Connection
  • Notification
  • Device
  • Feedback
  • Errors

Connecting

Create a new connection to the gateway server using a dictionary of options. The defaults are listed below:

var options = {
	cert: 'cert.pem',                 /* Certificate file path */
	certData: null,                   /* String or Buffer containing certificate data, if supplied uses this instead of cert file path */
	key:  'key.pem',                  /* Key file path */
	keyData: null,                    /* String or Buffer containing key data, as certData */
	passphrase: null,                 /* A passphrase for the Key file */
	ca: null,						  /* String or Buffer of CA data to use for the TLS connection */
	gateway: 'gateway.push.apple.com',/* gateway address */
	port: 2195,                       /* gateway port */
	enhanced: true,                   /* enable enhanced format */
	errorCallback: undefined,         /* Callback when error occurs function(err,notification) */
	cacheLength: 100                  /* Number of notifications to cache for error purposes */
};

var apnsConnection = new apns.Connection(options);

Important: In a development environment you must set gateway to gateway.sandbox.push.apple.com.

Sending a notification

To send a notification first create a Device object. Pass it the device token as either a hexadecimal string, or alternatively as a Buffer object containing the token in binary form.

var myDevice = new apns.Device(token);

Next, create a notification object and set parameters. See the payload documentation for more details.

var note = new apns.Notification();

note.expiry = Math.floor(Date.now() / 1000) + 3600; // Expires 1 hour from now.
note.badge = 3;
note.sound = "ping.aiff";
note.alert = "You have a new message";
note.payload = {'messageFrom': 'Caroline'};
note.device = myDevice;

apnsConnection.sendNotification(note);

As of version 1.2.0 it is also possible to use a set of methods provided by Notification object (setAlertText, setActionLocKey, setLocKey, setLocArgs, setLaunchImage) to aid the creation of the alert parameters. For applications which provide Newsstand capability there is a new boolean parameter note.newsstandAvailable to specify content-available in the payload.

The above options will compile the following dictionary to send to the device:

{"messageFrom":"Caroline","aps":{"badge":3,"sound":"ping.aiff","alert":"You have a new message"}}

*N.B.: If you wish to send notifications containing emoji or other multi-byte characters you will need to set note.encoding = 'ucs2'. This tells node to send the message with 16bit characters, however it also means your message payload will be limited to 127 characters.

Handling Errors

If the enhanced binary interface is enabled and an error occurs - as defined in Apple's documentation - when sending a message, then subsequent messages will be automatically resent* and the connection will be re-established. If an errorCallback is also specified in the connection options then it will be invoked with 2 arguments (err, notification)

If a notification fails to be sent because a connection error occurs then the errorCallback will be called for each notification waiting for the connection which failed. In this case the first parameter will be an Error object instead of an error number.

errorCallback will be called in 3 situations with the parameters shown.

  1. The notification has been rejected by Apple (or determined to have an invalid device token or payload before sending) for one of the reasons shown in Table 5-1 here errorCallback(errorCode, notification)
  2. A notification has been rejected by Apple but it has been removed from the cache so it is not possible to identify which. In this case subsequent notifications may be lost. If this happens you should consider increasing your cacheLength value to prevent data loss errorCallback(255, null)
  3. A connection error has occurred before the notification can be sent. errorCallback(Error object, notification)

*N.B.: The cacheLength option for the connection specifies the number of sent notifications which will be cached, on a FIFO basis for error handling purposes. If cacheLength is not set to a large enough value, then in high volume environments, a notification - possibly including some subsequent notifications - may be removed from the cache before Apple returns an error associated with it. In this case the errorCallback will still be called, but with a null notification and error code 255. If this happens you should consider increasing cacheLength to prevent losing notifications. All the notifications still residing in the cache will be resent automatically.

Setting up the feedback service

Apple recommends checking the feedback service periodically for a list of devices for which there were failed delivery attempts.

Using the Feedback object it is possible to periodically query the server for the list. You should provide a function feedback which will accept two arguments, the time returned by the server (epoch time) and a Buffer object containing the device token. You can also set the query interval in seconds. The default options are shown below.

var options = {
	cert: 'cert.pem',                   /* Certificate file */
	certData: null,                     /* Certificate file contents (String|Buffer) */
	key:  'key.pem',                    /* Key file */
	keyData: null,                      /* Key file contents (String|Buffer) */
	passphrase: null,                   /* A passphrase for the Key file */
	ca: null,							/* Certificate authority data to pass to the TLS connection */
	address: 'feedback.push.apple.com', /* feedback address */
	port: 2196,                         /* feedback port */
	feedback: false,                    /* enable feedback service, set to callback */
	interval: 3600                      /* interval in seconds to connect to feedback service */
};

var feedback = new apns.Feedback(options);

This will automatically start a timer to check with Apple every interval seconds. You can cancel the interval by calling feedback.cancel(). If you do not wish to have the service automatically queried then set interval to 0 and use feedback.start().

Important: In a development environment you must set address to feedback.sandbox.push.apple.com.

More information about the feedback service can be found in the feedback service documentation.

Converting your APNs Certificate

After requesting the certificate from Apple, export your private key as a .p12 file and download the .cer file from the iOS Provisioning Portal.

Now, in the directory containing cert.cer and key.p12 execute the following commands to generate your .pem files:

$ openssl x509 -in cert.cer -inform DER -outform PEM -out cert.pem
$ openssl pkcs12 -in key.p12 -out key.pem -nodes

If you are using a development certificate you may wish to name them differently to enable fast switching between development and production. The filenames are configurable within the module options, so feel free to name them something more appropriate.

Debugging

If you experience difficulties sending notifications or using the feedback service you can enable debug messages within the library by running your application with DEBUG=apn or DEBUG=apnfb set as an environment variable.

You will need the debug module which can be installed with npm install debug.

Credits

Written and maintained by Andrew Naylor.

Contributors: Ian Babrou, dgthistle, Keith Larsen, Mike P, Greg Bergé, Asad ur Rehman, Nebojsa Sabovic

License

Released under the MIT License

Copyright (c) 2010 Andrew Naylor

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Changelog

1.2.4:

  • Fixed some typos in the feedback methods
  • Added some debug messages available during development, see debug section above.

1.2.3:

  • Added some more error handling to the connection methods.
  • Fixed a problem where an error handler was not bound to the correct context and wouldn't fire.

1.2.2:

  • Fixes issue #47, Syntax Error in feedback.js

1.2.1:

  • Earlier versions had some incorrect logic in the handling of reconnection. This should be fixed now
  • Issue #46 .clone() did not set the badge property correctly.

1.2.0:

  • Complete rewrite of the connection handling.
  • q is now required.
  • Change in the error handling logic. When a notification errors and it cannot be found in the cache, then all notifications in the cache will be resent instead of being discarded.
  • errorCallback will also be invoked for connection errors.
  • New methods on Notification to aid settings the alert properties.
  • content-available can now be set for Newsstand applications by setting the newsstandAvailable property on the Notification object.
  • Notification objects now have a .clone(device) method to assist you in sending the same notification to multiple devices.
  • Included some js-doc tags in the source.
  • Device object now provides a .toString() method to return the hex representation of the device token.
  • Fixes #23, #28, #32, #34, #35, #40, #42

1.1.7:

  • Fixes a problem with sockets being closed on transmission error causing EPIPE errors in node.
  • Issues #29, #30

1.1.6:

  • Fixes a regression from v1.1.5 causing connections to stall and messages to not be sent.

1.1.5:

  • Feature: Certificate and Key data can be passed directly when creating a new connection instead of providing a file name on disk. (See: certData and keyData options)
  • Deliver whole write buffer if the socket is ready.
  • Fixed some global memory leaks.
  • Tidied up some code formatting glitches flagged by jslint
  • Fixes #16, #17, #18, #19, #20

1.1.4:

  • Fixes #15: Sending unified emoji via apn; Added encoding parameter when sending notification

1.1.3:

  • Fixes #11,#12,#13,#14: Ensure delivery of notifications to Apple even under heavy load.

1.1.2:

  • Fixes #9, Addresses an issue if the socket disconnects with queued notifications it would be reinitialised before its teardown is completed leaving the system in an undefined state.

1.1.1:

  • Fixes issue #6 where a socket emitting an error could bring down the whole node instance as the exception is uncaught.

1.1.0:

  • First shot at node-0.4.0 compatibility with new tls API.
  • Fixed a bug with parsing device token which could cause an out-of-bounds error.

1.0.4:

  • The 1.0.x tree is now a maintenance branch as the TLS API used has been deprecated as of node 0.4.0
  • Changed package.json to specify the inoperability of this version with node > 0.4.0

1.0.3:

  • Fixes a typo in the documentation in this very file

1.0.2:

  • Fixes critical issue with error callback not firing (Issue #1)

1.0.1:

  • Moved some object methods into the prototype to save memory
  • Tidied up some connecting code
  • Introduced an index.js to make module loading tidier
  • Fixed a couple of typos.

1.0.0:

  • Well I created a module; Version 0.0.0 had no code, and now it does, and it works, so that's pretty neat, right?

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Apple Push Notification module for Node.js

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