C++20 adaptation of the famous Conway's Game of Life, using OpenGL for graphics.
A looping pattern that emerged in simulation as per the rules below.
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Find more information about the game here.
- LMB : Draw cells
- RMB : Erase cells
- Space : Start/stop simulation
- Shift+T+MousewheelUp : Evolve
- Shift+T+MousewheelDown : De-evolve
- F : Show FPS in window frame
- Crash if evolution extends outside the top or bottom of window (overlap handling is unimplemented in 0.9)
- Resizing window breaks the graphics.
Graphics library for utilizing OpenGL: @reinterpret-pointer-cast