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Modified the other examples to use the default camera instead of prov…
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…iding their own.

Where appropriate, of course.

The arcball example still explicitly provides a camera, even though it's actually the same as the default camera we'd get. But the point of that example is to show how to create and use an ArcballCamera, so it seemed counter-productive to take it out...

Naturally the imageview example still uses an OrthoCamera, too.
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vilya committed Aug 19, 2010
1 parent 08eda6f commit 11b4030
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Showing 2 changed files with 2 additions and 8 deletions.
5 changes: 1 addition & 4 deletions example/basic.cpp
Expand Up @@ -20,10 +20,7 @@ class ExampleRenderer : public vgl::Renderer
int main(int argc, char** argv)
{
ExampleRenderer renderer;
vgl::BaseCamera camera(
vgl::Vec3f(0, 0, 5), vgl::Vec3f(0, 0, 0), vgl::Vec3f(0, 1, 0),
-1, 1, -1, 1, 30, 800, 600);
vgl::Viewer viewer("Example Viewer", 800, 600, &renderer, &camera);
vgl::Viewer viewer("Example Viewer", 800, 600, &renderer);
viewer.run();
}

5 changes: 1 addition & 4 deletions example/styled.cpp
Expand Up @@ -50,10 +50,7 @@ class ExampleRenderer : public vgl::Renderer
int main(int argc, char** argv)
{
ExampleRenderer renderer;
vgl::BaseCamera camera(
vgl::Vec3f(0, 0, 5), vgl::Vec3f(0, 0, 0), vgl::Vec3f(0, 1, 0),
-1, 1, -1, 1, 30, 800, 600);
vgl::Viewer viewer("Example Viewer", 800, 600, &renderer, &camera);
vgl::Viewer viewer("Example Viewer", 800, 600, &renderer);
viewer.run();
}

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