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Releases: vinci6k/floating-damage-numbers

Floating Damage Numbers v1.2

01 Mar 08:32
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  • Improved the performance of the SetTransmit hook a bit.

  • Added a way to display damage done through walls.
    After loading the plugin, head over to ../csgo/cfg/source-python/fdn/config.cfg to enable this feature.

  • Added a way for other plugins to change the color of the FloatingNumber to yellow.
    Use the AIRBOAT damage type within the OnTakeDamage/OnTakeDamage_Alive hook or the Entity.take_damage() function to force the color change.

Floating Damage Numbers v1.1.2

22 Apr 20:20
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Fixed a bug that caused more than one decoy to spawn when calling FloatingNumber.world_damage().
Fixed incorrect angles being set for FloatingNumber entities without a decoy.

Floating Damage Numbers v1.1

17 Apr 03:33
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Feature requested by zloykif

Damage numbers can now be enabled for damage caused by the world (falling, drowning).

  • After loading the plugin, head over to ../csgo/cfg/source-python/fdn/config.cfg to enable this feature.

Floating Damage Numbers v1.0

08 Aug 20:35
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Initial release.