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Releases: vipaoL/mobap-game

v0.9.1: many fixes

10 Jan 20:13
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many bug fixes, left barrier, a new structure
image

(I forgot to remove -pre0 suffix, so re-uploaded)

v0.9.0-pre2

09 Jul 18:37
8a0f297
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  • Gameplay is now 2x faster
  • Lines now have thickness on big screen resolutions (if any side >= 480 px), not only one pixel lines
  • Performance and stability improvements
  • Compatibility mode for 10 Hz screens (debug settings)
  • GAMING MODE (debug settings)
  • Code reorganization, many technical changes, see commit messages
  • Some new debug options
  • Support for Sony Ericsson "back" button

Full Changelog: v0.9.0-pre1...v0.9.0-pre2

v0.9.0-pre1

15 Sep 11:16
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v0.9.0-pre1 Pre-release
Pre-release

Added "accelerator plate" which can make car faster for a while (also can make slower if choosed in the editor). It will be the basis for adding more pressure plates with other effects.
Updated editors will be later.

This version may not be stable, it's just a preview
acceleratingslowingshrowing back

v0.8.1-patch1

11 Aug 19:46
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Most likely, this is a stable release.

New in v0.8.1

  • Added more new structures and updated some old ones
  • Added new launcher icon
  • Additional points for flips (1 front flip or 2 back flips = +1 point)
  • Added on-screen log that can explain some problems if they arise
  • Can now work on siemens phones (note that minimal reqs are still midp 2.0 and cldc 1.1)
  • If you want to disable some of your custom structures, you can rename them with "-" prefix, and they won't appear in the game
  • The QR code on the About screen can now be opened in full screen mode
  • Added a new game mode but you won't find it
  • Added loading progress bar, though loading is still fast
  • Lots of new debug options which may be useful
  • Display alerts for some errors
  • Unknown keycodes display in debug

Changed / Fixed in v0.8.1

  • Faster loading of menus due to font size caching (only in ram)
  • Reduced freezing during the game - optimized world cycling (on many devices it doesn't freeze at all)
  • Custom structures will be loaded once when the button is clicked, and the button will show how many structures have been loaded
  • Lots of fixes for mgstruct and file system interaction
  • The game can now work without jsr75 (fileconnection api) but related features will not work if the phone doesn't support this api
  • Fixed game crash if no read permission
  • Big refactoring of the code, writing comments and javadoc
  • Added some new bugs (maybe)

New / Fixed in patch1:

  • using more right way to get keyboard events
  • on/off log pressing * or call button in main menu
  • fix NullPointerException when opening Levels menu on Nokia S40
  • fix main menu adaptivity on screen rotation
  • fix loading files from "other" folder

Full Changelog: v0.8.0...v0.8.1-patch1

v0.8.1

04 Aug 10:21
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Most likely, this is a stable release.

New

  • Added more new structures and updated some old ones
  • Added new launcher icon
  • Additional points for flips (1 front flip or 2 back flips = +1 point)
  • Added on-screen log that can explain some problems if they arise
  • Can now work on siemens phones (note that minimal reqs are still midp 2.0 and cldc 1.1)
  • If you want to disable some of your custom structures, you can rename them with "-" prefix, and they won't appear in the game
  • The QR code on the About screen can now be opened in full screen mode
  • Added a new game mode but you won't find it
  • Added loading progress bar, though loading is still fast
  • Lots of new debug options which may be useful
  • Display alerts for some errors
  • Unknown keycodes display in debug

Changed / Fixed

  • Faster loading of menus due to font size caching (only in ram)
  • Reduced freezing during the game - optimized world cycling (on many devices it doesn't freeze at all)
  • Custom structures will be loaded once when the button is clicked, and the button will show how many structures have been loaded
  • Lots of fixes for mgstruct and file system interaction
  • The game can now work without jsr75 (fileconnection api) but related features will not work if the phone doesn't support this api
  • Fixed game crash if no read permission
  • Big refactoring of the code, writing comments and javadoc
  • Added some new bugs (maybe)

Full Changelog: v0.8.0...v0.8.1

v0.8.0

15 Jun 13:48
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Now you can make custom structures by yourself

Now game has its own file format (.mgstruct) for storing custom structures: you can add to game all structures that you want. 'Structures' are small locations and obstacles. You can create .mgstruct files using new editor that available only for android and PC yet. Editor for PC is stand behind and you should compile it yourself, but I'll work on that later.

After you clicked on 'Ext sctucts' and on 'play', game will try to find .mgstruct files in [root]/MGStructs, [root]/other/MGStructs, [your photos folder]/MGStructs and [your graphics folder]/MGStructs.
image
image

Other changes

  • Added debug menu that allow to toggle each option by itself instead of all at once
  • Possibly there are new bugs :)

Bug fixes

  • Pause button on touchscreen doesn't blocking game now
  • Added delay before 'select' button will be working when menu appears
  • Other

v0.7.6

10 May 18:11
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v0.7.6 Pre-release
Pre-release
  • big refactoring of code
  • added <?>

v0.7.5

08 May 17:04
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v0.7.5 Pre-release
Pre-release
  • fixed inconsistency bug with "floor" structure on reproducing
  • added "dotline" structure
    screenshot

v0.7.4

07 May 17:02
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v0.7.4 Pre-release
Pre-release
  • more speed and gravity, some fixes
  • added ~abyss~
  • fixed bug with minimizing on j2me loader
  • point counter works much better

v0.7.3

06 May 17:54
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v0.7.3 Pre-release
Pre-release

large refactoring, changes in car movement, some cosmetic changes