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Change Log

All notable changes to deck.gl will be documented in this file.

Official Releases

[4.1.6] - 2017-12-01

  • PolygonLayer- add elevationScale, fix updateTriggers.getElevation doesn't trigger updateGeometry (#1046)
  • Fix spike issue in path layer (#1200)
  • update sharp end fix for 64bits pathlayer shader (#1202)

[4.1.5] - 2017-10-13

  • Specify meter unit for getLineWidth in geojson layer (#1029)
  • Fix point missing issue for 64 bits point cloud layer vertex shader(#1028)
  • fix point cloud data paths (#1013)

[4.1.4] - 2017-10-06

  • fix bug where layer does not update on updateTriggers change (#971)

[4.1.3] - 2017-9-29

  • Fix picking buffer clear color. (#931)
  • Handle recursive layer ids, update LayerManager docs and tests. (#933)
  • Hexagon Layer: Add getElevationValue to calculate hexagon elevation by aggregation (#938)
  • Update docs with missing layer props. (#959)
  • Grid Layer: Add getElevationValue to enable grid elevation by aggregation (#954)
  • Hexagon/Grid Layer: Fix FP64 mode rendering when elevation < 0.0 (#968)
  • DeckGL: Add initWebGLParameters prop to ensure examples on master work (#969)

[4.1.2] - 2017-9-1

  • Bump luma.gl dependency from 4.0.1 to 4.0.2.
  • Fix the icon rotation issue (#900)
  • Fix sin calculation using sin() (#885)

[4.1.1] - 2017-8-25

  • Example fixes. (#884)
  • getShaders() : update docs and examples. (#876)
  • Make sure blend modes override layer parameters during picking (#879)
  • Add depthTest:false to ScreenGridLayer (#875)
  • Layer.parameters: Update docs and forward in GeojsonLayer (#874)
  • Fix S2Layer fill color (#870)
  • Fix Maximum call stack size exceeded error in grid aggregator (#868)
  • Fix S2Layer base class and props. (#869)
  • Doc paragraph reformatting. Bump code links to 4.1-release (#854)
  • A pass on refreshing picking and event handling docs (#850)
  • Update dependencies to use luma 4.0.1 version (#849)
  • interaction bug fixes (#817)

deck.gl v4.1

deck.gl v4.0

[4.0.0] - 2017-4-6 Major deck.gl Release

For details see What's New

deck.gl v3.0

[3.1.3] - 2017-1-25

  • HOTFIX: Fixed project_fp64 issue under linux + nvidia (#315)

[3.1.2] - 2017-1-19

  • HOTFIX: Fixed some 64-bit math issue on some Nvidia GPUs (#286)
  • HOTFIX: Fixed an issue in scatterplot64 that NaN got passed to GPU (#287)
  • Disable blending when rendering to picking framebuffer (#288)

[3.1.1] - 2016-12-1

  • FIX: ExtrudedChoroplethLayer64 - Now updates uniforms when props change
  • HOTFIX ScatterplotLayer: Fix instancePositions regression in 3.1.0
  • HOTFIX DeckGL: Fix PropType warning regression in 3.1.0 (layers/effects props)

[3.1.0] - 2016-11-30

  • LineLayer: Support elevations (z coords on positions)
  • LineLayer64: Support elevations (z coords on positions)
  • Scatterplot: Enable updateTriggers on instanceRadius, separate from positions.
  • EXPERIMENTAL FEATURE: ReflectionEffect
  • INTERNAL: Target build env moved to Node 6. Travis tests now run on 6 & 7.

[3.0.9, 3.0.10] - 2016-11-18

  • Bumped viewport-mercator-project version for the unproject fix.
  • Updated dependency versions (#229)
  • Added test code for attribute-manager (#213)
  • Added minMax radius for the scatterplot-layer (#230)

[3.0.8] - 2016-11-18

  • Performance optimization: remove unnecessary gl.getParameter() calls (#227)

[3.0.7] - 2016-11-16

  • Fixed precision issue for vec2_mix_fp64 function (#223)
  • Added mouse event object to hover and click event parameter (#255)

[3.0.6] - 2016-11-14

  • Bug fix for picking not returning x, y coordinates (#220)

[3.0.5] - 2016-11-14

  • Performance optimization: prevent redundant data calculation (#222)

[3.0.3] - 2016-11-14

  • Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
  • Performance optimization: prevent fbo from reallocating every time (#217)

[3.0.2] - 2016-11-12

  • Performance optimization for examples in gh-pages

[3.0.1] - 2016-11-11

  • Enable blending by default
  • Fix syntax highlighting in gh-pages

[3.0.0] - Major deck.gl Release

For details see What's New

deck.gl v2

[2.4.10] - 2016-09-20

  • Added line width support to the choropleth layer.

[2.4.9] - FIX: Picking of instanced layers restored

  • Layer.calculateInstancePickingColors now gets correct numInstances argument.
  • Bumps luma.gl to include Linux fix.

[2.4.8] - TBD

  • Move glslify to "dependencies" in package.json
  • Fix bool uniform that webgl in certain environment handles it differently

[2.4.7] - 2016-09-06

  • Fix issue of mercatorEnabled not working on Linux

[2.4.6] - 2016-09-06

  • Fix issue where 0 opacity is interpreted as default opacity
  • Fix issue with printing of layerName in debug messages crashes

[2.4.5] - 2016-08-31

  • Fixed picking for the choropleth layer

[2.4.4] - 2016-08-17

  • Added deckgl-overlay canvas ID and customize style support

[2.4.3] - 2016-08-16

  • Fix document / add customize style support to the canvas (@contra)

[2.4.2] - 2016-08-16

  • Added per point radius support for the scatterplot-layer

[2.4.1] - 2016-08-15

  • Fixed primitive distortion bug for the scatterplot and hexagon-layer

[2.4.0] - 2016-08-12

  • Added non-LatLng coordinate support for
    • arc-layer
    • choropleth-layer
    • line-layer
    • scatterplot-layer

[2.3.0] - 2016-08-06

  • Added line-layer support

[2.2.5] - 2016-08-02

  • Added per point color support for the scatterplot-layer

[2.2.4] - 2016-07-13

  • Performance improvement

[2.2.0] - 2016-07-05

  • Added perspective mode, 3D camera support
  • Added unit tests
  • Tons of refactoring and performance improvement

[2.1.0] - 2016-03-30

  • Added precompile support
  • Added data deep comparison support
  • Added better uniform error message support
  • Changed to use the new Luma.gl API
  • Moved babel-related libraries from devDependence to dependency
  • Changed default blending function (ZERO -> ONE_MINUS_SRC_ALPHA)
  • Bug in getNumberInstances

[2.0.0] - 2016-02-29

  • Retina display support
  • Performance refactoring
  • Switched the underlying rendering framework to luma.gl
  • Fixed picking on retina/regular display

deck.gl v1

[1.0.0] - 2016-01-06

  • Initial commit of the open-source version of deck.gl

Beta Releases

v4.1 Beta Releases

deck.gl v4.1.0-beta.6

  • Remove 'project' module in layer model creation as it's provided by default (#787)
  • Fix HexagonCellLayer cell size changes while zomming (#785)
  • Fix point projection in GridCellLayer (#784)

deck.gl v4.1.0-beta.5

  • Fix GridCellLayer cellSize changing on zooming (#782)
  • Add getSubLayerClass, getSubLayerProps methods to GridLayer and HexagonLayer for easy subclassing (#783)
  • Add pointRadiusScale, pointRadiusMinPixels and pointRadiusMaxPixels props to GeoJsonLayer (#781)
  • FIX: Fix the bug in shaders of LabelLayer that rotation angle is clamped to 0 - 180 degree (#780)
  • Add the project module to the default module for our new shader system (#779)

deck.gl v4.1.0-beta.4

  • Picking clean up (#774)
  • Prevent picking when dragging (#775)
  • Controllers bug fix (#777)
  • Rename settings prop to parameters

deck.gl v4.1.0-beta.3

  • WEBSITE update (#768)
  • FIX: polygonOffset (#770)
  • Use luma.gl shader modules (#772)
  • DOC: Vis suite blog posts (#773)

deck.gl v4.1.0-beta.2

  • NEW: getUniformsFromViewport refactored into project shader module's getUniforms.
  • FIX: Update canvas size to match with device framebuffer size.
  • WEBSITE: Links to other frameworks (#753)
  • FIX: Avoid deep comparison error in compareProps when oldProp is empty (#754)
  • FIX: Fix the fluctuation of the end cap for path layer 64bit (#755)
  • MapController clean up (#757)
  • SIZE: Remove gl-matrix (#759
  • OrbitController clean up (#761)
  • EXAMPLE: Fix updateState issue in TagMap: add shouldUpdateState function (#762)
  • NEW: Replaced explicit calls to assembleShaders with Model parameters. (#764, #765, #767)

deck.gl v4.1.0-beta.1

  • webpack configuration cleanup
  • EXAMPLES: Experimental TagMap Layer (#735, @zhan1486)
  • FIX: Use external buffers for layer attributes
  • SEER integration upgrades (#744)
  • Import luma.gl v4.0.0-beta.1 (#752)

deck.gl v4.1.0-alpha.15

  • FIX: Tween.js import (#730, #734)
  • Example config files cleaned up (#731, #732)
  • queryVisibleObjects (renamed from queryObject) (#736)
  • Event Management Refactor (#738)
  • SEER integration upgrades (#740)
  • Graph Layer example refactor (#742)
  • New luma state management API
  • WEBSITE: demo renamed to website

deck.gl v4.1.0-alpha.14

  • "Stateless" picking (#717)
  • Lifecycle performance tuning (#721)
  • SEER performance badges (#720, #722)
  • Custom "spy" class to fix test-browser
  • FIX: Using external buffers for layer attributes
  • FIX: Shadercache import (#727)

deck.gl v4.1.0-alpha.13

  • Lifecycle tuning (#708)
  • Seer performance badges (#709)
  • Event Manager API Audit fixes (#710)
  • FIX external buffers for layer attributes (#711)
  • Travis CI fixes (#713)
  • Examples now on react-map-gl v3 (#714)
  • Stateless picking (uses new luma.gl features) (#715)
  • Custom spy for tests (#716)

deck.gl v4.1.0-alpha.12

  • Seer fix (#706)

deck.gl v4.1.0-alpha.11

  • EXAMPLE: PlotLayer example improvement (#689)
  • FIX: Fix 64-bit PathLayer (#704)
  • TEST: EventManager tests (#705)

deck.gl v4.1.0-alpha.10

  • FIX: fix point cloud examples bug (#680)
  • FIX: fix modelMatrix in meter offset mode (#678)
  • NEW: Add queryObjects api to DeckGL component (#673)
  • Flatten CompositeLayer.renderLayer() output (#676)

deck.gl v4.1.0-alpha.9

  • EXAMPLES: update the PlotLayer example with axis labels (#671)
  • FIX: Fix radiusMinPixels and radiusMaxPixels for METER_OFFSETS in scatterplot (#607)
  • TEST: Fix the rendering test (#672)
  • FIX: Use luma.gl v4.0.0-alpha.7 to resolve the texture loading issue (#665)

deck.gl v4.1.0-alpha.8

  • FIX: EventManager error in trackpad scroll
  • FIX: mousemove is fired twice during drag
  • FIX: drag events
  • FIX: error when dragging outside of the canvas
  • FIX: IconLayer does not rerender after texture is loaded

deck.gl v4.1.0-alpha.7

  • FIX: Import in node

deck.gl v4.1.0-alpha.6

  • FIX: Composite layers now pass getPolygonOffset prop to children
  • FIX: PolygonLayer and GeoJsonLayer order sublayers dynamically for better blending behavior

deck.gl v4.1.0-alpha.5

  • NEW: getPolygonOffset prop of the base Layer class (#649)
  • NEW: Modularize support for raw and gestural input events (#636)

deck.gl v4.1.0-alpha.4

Versions 4.1.0 alpha 1, 2 and 3 have been unpublished due to a wrong tagging.

  • PERFORMANCE: Optimize encodePickingColor by replacing the naive math with bit-wise operations (#631)
  • FEAT: Add pickingRadius prop (#641)
  • FEAT: Seer integration and performace improvements
  • PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
  • PERFORMANCE: getViewportUniforms optimization (#586)
  • BREAKING: Only composite layers have renderLayers methods (#585)
  • BREAKING: Only primitive layers' draw methods are called during render (#585)
  • GridLayer add coverage, lowerPercentile, upperPercentile and getColorValue to layer prop (#614)
  • IconLayer add getAngle for rotating each icon with a specific angles (in degrees) (#625)
  • HexagonLayer add interval getHexagons, getSortedCounts getUpdateTriggers methods, make it easier to create layer subclass
  • HexagonLayer add getColorValue (optional) prop, returns a value to base bin color on.
  • HexagonLayer change default hexagonAggregator output to {hexagons: [], hexagonVertices: []}
  • HexagonLayer add getValue to BinSorter to support color / elevation by value
  • TEST: Implement code coverage with nyc and coverall report (#596)
  • HOTFIX: fix HexagonLayer hex color calculation, use bin.value instead of bin.points.count to calculate color
  • HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
  • HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
  • HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
  • DEMO: Fix brushing layer demo (#603)
  • DEMO: Fix the scrolling on iPhone (#546)
  • DEMO: Reorganized the examples (#547)
  • DEMO: Misc fixed form demo site (#548, #549)
  • KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1

v4.0 Beta Releases

[v4.0.0-rc.6]

  • Fix: remove postinstall script

[v4.0.0-rc.5]

  • getPickingInfo() methods receive an additional argument sourceLayer (#468)
  • HexagonLayer add lowerPercentile and higherPercentile (#470)
  • FIX: Fix the async loading issue #347 by not setting state of stale layers to null (#483)
  • FIX: Fix the lightSettings prop transfer issue in composite layers (#484)
  • FIX: Fix the attribute logger (#499)
  • Demo site: Add IconLayer demo (#467, #487)
  • Demo site: Refactor to make all demos available as standalone examples (#471, 477)
  • Demo site: Add Hexagon layer demo (3d heatmap) (#478)
  • Demo site: New data set for the GeoJsonLayer demo (#492)
  • Demo site: Link directly to source code from examples (#497)
  • Examples: Remove layers that are not in v4 release plan from LayerBrowser example (#475, #490)
  • Examples: Add JSX wrapper example (#482)

[v4.0.0-rc.4]

  • GridCellLayer latOffset and lonOffset => cellSize
  • Picking improvement: consistently handle picking in composite layers and also simplied picking (#448, #450)
  • FIX: Fix the projectionMode checks for point cloud layer (#454)
  • FIX: Make extruded and non-extruded polygon layers using the same Uint8ClampedArray to process colors
  • FIX: Make radiusPixels works for PointCloudLayer (#450)
  • FIX: Fix the bug that several composite layer not transferring proper props to their underlying layers (#455, #464)
  • FIX: Fix a bug causes active layers got invalidated in the middle of the picking info processing (#458)
  • FIX: Fix the vertice generation for extruded polygons with holes (#447)
  • FIX: Now deck.gl picking works properly for non-fullscreen apps (#455)
  • FIX: onHover and onClick props now work on GridLayer and HexagonLayer
  • Picking info from GeoJsonLayer and PolygonLayer now have layer property point to the composite layer instead of a sublayer
  • FIX: PointCloudLayer use radiusPixels instead of radius
  • Examples: Fix the hello-world examples (#461)
  • Demo site: Add interactive demo for each core layers (#452)
  • Demo site: Upgrade old demos to v4 (#453)
  • Demo site: Various other bug fixes (#463)

[v4.0.0-rc.3]

  • Disable implicit props forwarding between the composite layer and its underlying layers.
  • GeoJsonLayer getColor => getLineColor
  • GeoJsonLayer getWidth => getLineWidth
  • GeoJsonLayer add lineWidthScale
  • GeoJsonLayer add lineWidthMinPixels
  • GeoJsonLayer add lineWidthMaxPixels
  • GeoJsonLayer add lineJointRounded
  • GeoJsonLayer add lineMiterLimit
  • PolygonLayer getColor => getLineColor
  • PolygonLayer getWidth => getLineWidth
  • PolygonLayer add lineWidthScale
  • PolygonLayer add lineWidthMinPixels
  • PolygonLayer add lineWidthMaxPixels
  • PolygonLayer add lineJointRounded
  • PolygonLayer add lineMiterLimit
  • FIX: ScatterplotLayer calls Layer.updateState() to invalidate all attributes when data changed
  • FIX: Fix the ExtrudedChoroplethLayer64 in deprecated layer examples
  • Replace all readFileSync() calls with Javascript imports for all GLSL shaders

[v4.0.0-rc1]

  • FIX: Composite layers now have a stub invalidateAttribute()

  • FIX: GeoJsonLayer and PolygonLayer now transfer correct updateTriggers to its sublayers

  • FIX: Fix the picking for PolygonLayer with and without extrusions

  • FIX: update the data file and default values for GeoJsonLayer example so that it correctly shows all geometry features

  • FIX: GeoJsonLayer now wireframe prop only affects extruded layer and stroked only affects non-extruded layer

  • FIX: super.updateState() now get called appropriately so that data change can correctly popylate to GPUs

  • Re-factored GeoJsonLayer and PolygonLayer to separate polygon wireframe and polygon outline

  • Removed loader for glsl and use exported Javascript string to store all GLSL shaders

  • PointDensityGridLayer => GridLayer

  • PointDensityHexagonLayer => HexagonLayer

  • GridLayer => GridCellLayer

  • HexagonLayer => HexagonCellLayer

  • PolygonLayer => SolidPolygonLayer

  • PolygonLayer is now a new composite layer that could render solid polygons as well as polygon outlines

  • GridLayer and HexagonLayer to use new quantizedScale utility function

  • GeoJsonLayer remove drawPoints, drawLines, drawPolygon, fillPolygon

  • GeoJsonLayer add stroked, filled, extruded, wireframe

  • GeoJsonLayer getPointSize => getRadius

  • GeoJsonLayer getStrokeWidth => getWidth

  • GeoJsonLayer getStrokerColor => getColor

  • GeoJsonLayer remove getPointColor, use getFillColor instead

  • PathLayer strokeWidthScale => widthScale

  • PathLayer strokeWidthMinPixels => widthMinPixels

  • PathLayer strokeWidthMaxPixels => widthMaxPixels

  • PathLayer getStrokeWidth => getWidth

  • ScatterplotLayer change the default radiusScale to 1

  • ScreenGridLayer change unitWidth and unitHeight to cellSizePixels

  • Update tests to reflect the new layer names and props

[v4.0.0-beta.5]

  • NEW: add viewportSize, devicePixelRatio and modelViewMatrix to default uniforms

[v4.0.0-beta.4]

  • FIX: Make luma.gl peer dependency more flexible
  • Dependencies: Bump to react-map-gl@2, remove viewport-mercator-project & lodash.flatten
  • 64 bit layers additions and fixes
  • IconLayer aspect ratio
  • New sample layers

[v4.0.0-beta.3]

  • Add PointCloudLayer
  • FIX: onHover and onClick are no longer called on layers that are not affected
  • BREAKING: layer.pick() is renamed to layer.getPickingInfo(), must return info object

[v4.0.0-beta.2]

  • Bumps luma.gl with some hotfixes
  • Remove unfinished example
  • Doc improvements (upgrade guide)
  • NEW: PointDensityGridLayer

[v4.0.0-beta.1]

API AUDIT CHANGES:

  • GeoJsonLayer getHeight => getElevation

  • GeoJsonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer getHeight => getElevation

  • PolygonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer Docs: documented missing props

  • PolygonLayer Docs: Marked lightSettings as experimental

  • PathLayer getWidth => getStrokeWidth

  • PathLayer strokeWidth => strokeWidthScale

  • PathLayer strokeMinPixels => strokeWidthMinPixels

  • PathLayer strokeMaxPixels => strokeWidthMaxPixels

  • HexagonLayer Docs: Marked lightSettings as experimental

  • HexagonLayer Docs: Marked selectedPickingColor as experimental

  • GridLayer Docs: Marked lightSettings as experimental

  • Cleanup: More layers now only imports the get utility function instead of the full Container object from utils - this provides most of the benefits with smaller impact on the code.

DOCS

  • Moved docs into 4.0 subfolder to support publishing multiple doc versions from a single tree.

v3.1 Beta Releases

[v3.1.0-beta.16] -

  • NEW: Main example now provides UI to modify layer props
  • NEW: Main example now has GeoJson test file with all GeoJson geometry types.
  • NEW: GridLayer
  • FIX: GeoJson points now render correctly
  • FIX: Mutation issue in defaultProps
  • Demo now installs and builds stand-alone
  • Picking improvements - order of function calls changed to enable layer overrides
  • PathLayer: new props
  • PathLayer: geometry generation performance.
  • Webpack config improvements to enable tree-shaking

[v3.1.0-beta.15] -

CHANGE: Revert to babel compilation to expose the dist file tree rather than a bundle

[v3.1.0-beta.14] -

FIX: GeoJson path layer FIX: defaultProps handling

[v3.1.0-beta.13] -

NEW: GeoJsonLayer cleanup NEW: HexagonLayer

[v3.1.0-beta.12] -

FIX: Broken dist export

[v3.1.0-beta.11] -

NEW: GeoJsonLayer, PathLayer NEW: PolygonLayer with flat, extrusion and wireframe (5x faster than Choropleth) NEW: Support immutable geojson data in choropleth layers NEW: Add benchmarks for node and browser.js (#299) NEW: Lighting supported on polygon layer. New lighting shader module. FIX: FP64 math function improvement, bug fixes and speed FIX: Set Viewport project/unproject default to screen coordinates

  • Main example refactored
  • Shader tests as webpack
  • 64bit layers as subclasses of 32 bit layers
  • Choropleth Layers now in deprecated folder
  • Remove lodash.flattendeep and geojson-normalize module dependencies

[v3.1.0-beta.10] -

FIX: Loosen luma.gl peer dependency

[v3.1.0-beta.9] -

FIX: Additional model matrix cleanup and streamlining

[v3.1.0-beta.8] -

FIX: Model matrix cleanup

[v3.1.0-beta.7] -

  • FIX: Re-export of beta6 with fixed config.

[v3.1.0-beta6] -

  • FIX: Fix to model matrix in meter offsets mode (now handles rotations in addition to translations)
  • BREAKING: react and experimental entry points no longer supported (after webpack transition).
  • CHANGE: Now packaged using Webpack 2 - exposed as a single bundle rather than a directory of files.
  • UPDATE: Simplification and cleanup of main example.

[v3.1.0-beta5] -

  • FIX: Disable viewport comparison (temporarily) as it broke METERS mode.
  • CHANGE: Remove react-autobind dependency (deck.gl/react now includes a minimal autobind implementation).
  • NEW: Additional examples included, including (WIP) google maps.

[v3.1.0-beta4] -

  • FIX: Restore COORDINATE_SYSTEM export

[v3.1.0-beta3] -

  • CHANGE: Move shaderlib into src, remove unneeded scripts

[v3.1.0-beta2] - Working modelMatrix

  • FIX: modelMatrix now applied correctly in both drawing and picking
  • NEW: Main example now has slider to separate layers

[v3.1.0-beta1] - Use new Viewport from viewport-mercator-project

  • NEW: Support for per-layer model matrices (layer.modelMatrix props)
  • NEW: Support for non-mercator Viewports The DeckGL React component now takes a generic Viewport prop that can be created with arbitrary view and projection matrices. If not supplied, it attempts to create a viewport from supplied mercator parameters, which corresponds to behavior before the change.
  • NEW: LayerManager.setViewport replaces LayerManager.setContext Internal changes:
  • WebGLViewport now a wrapper around a supplied Viewport rather than a subclass.

v3.0 Beta Releases

[v3.0.0-rc6] -

  • Support layerIndex uniform to solve z-fighting
  • gl_FragDepth extension to fix Voronoi Layer (#186)
  • Remove Scatterplot64(Meters) Layer for now (#188)
  • FIX: Made Viewport.getUniforms() overridable and more debuggable

[v3.0.0-rc5] -

  • FIX: METERS mode high precision z coordinate restored

[v3.0.0-rc4] -

  • FIX: METERS mode high precision restored
  • REMOVED unfinished GeoJson layer
  • FIX: gl.viewport only called when view size changes

[v3.0.0-rc3] -

  • FIX: Uniforms arg on Layer.draw()

[v3.0.0-rc2] -

  • FIX to ChoroplethLayer64 colors
  • FIX: METERS MODE
  • Viewport now imported from viewport-mercator-project
  • Dependency cleanup - several no longer needed dependencies removed
  • Doc now serves locally from relative directories

[v3.0.0-rc1] - First Release Candidate, Final API changes

  • BREAKING: Removed pickInfo life cycle method - can be handled by pick
  • FEATURE: Add onLayerClick and onLayerHover methods to deck.gl wrapper.
  • FIX: Restore multilayer picking. Fixes #136.
  • PERF: Enable Uint8Array color attributes
    • Layer.instancePickingColors and Scatterplot.instanceColors now Uint8Arrays

[v3.0.0-beta31] - Stabilization/Performance round

  • FIX: Scatterplot lineWidth warning
  • FIX: context.viewport = null in draw
  • FIX: opacity prop.
  • FEATURE: Enables prop diff tracing (deck.log.priority = 1)
  • PERF: Defeat spurious redraws

[v3.0.0-beta30] - Perf fixes - significantly reduce GPU load.

  • FIX: compareProps and updateTriggers fixes
  • PERF: reduce unnecessary updates
  • Doc updates

[v3.0.0-beta29] -

  • FIX: ArcLayer flickering last segments
  • FIX: Scatterplot Layer exception
  • FIX: Layer lifecycle - initialization/update of sublayers
  • Doc update of Layers

[v3.0.0-beta28] -

  • BREAKING CHANGE: Picking API final version. Fixes #115. Fixes #116.
  • FIX: Ignore null layers
  • FIX: Warns once instead of throws on deprecated props.
  • FIX: Pinned babel-plugin-glslify version to avoid broken release
  • Remove broken layers (HexagonLayer and PointCloudLayer).

[v3.0.0-beta27] - Broken

  • npm publish failed, no dist

[v3.0.0-beta26] -

  • FEATURE: line width now takes device pixel ratio into account
  • FEATURE: New life cycle methods, old methods deprecated
  • FIX: Fix for context.viewport initialization order
  • FIX: DeckGL component now cancels animation loop on unmount.
  • BREAKING: Removed blending prop from react components
  • FIX: ScreenGridLayer
  • FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom color ramps (minColor, maxColor)

[v3.0.0-beta25] -

  • FEATURE: Adds drawOutline option to ScatterplotLayer.
  • FIX: update context.viewport issue #128
  • BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.

[3.0.0-beta24] -

  • FIX: Picking in most layers
  • FIX: Initialization of sublayers
  • Exports more symbols from lib
  • 64 bit ExtrudedChoroplethLayer
  • 64 bit layers in place
  • GLSL library alignement 64 bit projections

[3.0.0-beta23] -

  • FEATURE: Layer.pick lifecycle method - Let's layers take control of picking
  • FEATURE: Support for Composite Layers
  • FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
  • BREAKING: Introducing context that is shared between layers. gl and viewport moved from state to context. This implies that apps no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only to the DeckGL react component.
  • BREAKING: GridLayer renamed to ScreenGridLayer
  • BREAKING: All layers now use assembleShaders
  • BREAKING: GLSL project package - shader functions renamed to have project prefix, in line with conventions for new shader package system.
  • MISC: Documentation updates.
  • MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.

[3.0.0-beta22] -

  • FIX: Perspective projection matrix "far plane" now covers negative Z coords
  • FEATURE: Improved precision trigonometry library for Intel GPUs
  • FEATURE: ChoroplethLayer64
  • FEATURE: Experimental "Cone Based" VoronoiLayer
  • CHANGE: shaderAssembler system reorganization

[3.0.0-beta21] -

  • FIX: Now takes layer props into account when generating projection uniforms

[3.0.0-beta20] -

  • DOCUMENTATION: Article updates
  • FIX: Fix broken shader export in beta19

[3.0.0-beta19] -

  • BREAKING - New GLSL projection methods and assembleShader function. All layers updated.
  • FIX - ArcLayer64 flickering fixed by high precision workaround.

[3.0.0-beta18] -

  • BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
  • BREAKING: Sample layers now available through `import 'deck.gl/samples';
  • FEATURE: FP64 layers now exported by default import 'deck.gl'
  • BREAKING: DeckGLOverlay renamed to DeckGL: import DeckGL from 'deck.gl';
  • FIX: GridLayer
  • FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes

[3.0.0-beta17] - 64bit layers and more.

  • FEATURE: New GLSL library: 64bit emulated floating point
  • FEATURE: New layer: ScatterplotLayer64: Sample 64-bit, high precision layer
  • FEATUREY: ArcLayer can now specify separate start end end color for each arc.
  • FIX: Add high precision version of tan as Intel GPU workaround.
  • INTERNAL: eslint now uses stronger rules. Fix new eslint warnings.

[3.0.0-beta16] -

  • Breaking change - rename disableMercatorProject prop to mercatorEnabled
  • Add experimental layers folder
  • Add separate import files for experimental layers and viewport import {PointCloudLayer, ...} from 'deck.gl/experimental' import Viewport from 'deck.gl/viewport'
  • Add test cases for top-level exports
  • Code reorganization

[3.0.0-beta15] - Merge 2.4.9 fixes

[3.0.0-beta14] - Viewport improvements

  • Revert to 2-series luma.gl (no longer need beta release)
  • Viewport improvements

[3.0.0-beta13] -

  • Breaking Change: Standardize parameters in layers to always expect arrays.
  • Remove separate attribute updater definitions to simplify layer subclass creation