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arc-brushing-layer.js
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arc-brushing-layer.js
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// Copyright (c) 2015-2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {ArcLayer} from 'deck.gl';
import arcVertex from './arc-brushing-layer-vertex.glsl';
import arcFragment from './arc-brushing-layer-fragment.glsl';
const defaultProps = {
...ArcLayer.defaultProps,
// show arc if source is in brush
brushSource: true,
// show arc if target is in brush
brushTarget: true,
enableBrushing: true,
getStrokeWidth: d => d.strokeWidth,
// brush radius in meters
brushRadius: 100000,
mousePosition: [0, 0]
};
export default class ArcBrushingLayer extends ArcLayer {
getShaders() {
// use customized shaders
return Object.assign({}, super.getShaders(), {
vs: arcVertex,
fs: arcFragment
});
}
draw(opts) {
// add uniforms
const uniforms = Object.assign({}, opts.uniforms, {
brushSource: this.props.brushSource,
brushTarget: this.props.brushTarget,
brushRadius: this.props.brushRadius,
mousePos: this.props.mousePosition
? new Float32Array(this.unproject(this.props.mousePosition))
: defaultProps.mousePosition,
enableBrushing: this.props.enableBrushing
});
const newOpts = Object.assign({}, opts, {uniforms});
super.draw(newOpts);
}
}
ArcBrushingLayer.layerName = 'ArcBrushingLayer';
ArcBrushingLayer.defaultProps = defaultProps;