/
aggregation-layer.js
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/
aggregation-layer.js
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// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {CompositeLayer, AttributeManager, experimental} from '@deck.gl/core';
import {cssToDeviceRatio, log} from '@luma.gl/core';
const {compareProps} = experimental;
// props when changed results in new uniforms that requires re-aggregation
const UNIFORM_PROPS = [
// DATA-FILTER extension
'filterEnabled',
'filterRange',
'filterSoftRange',
'filterTransformSize',
'filterTransformColor'
];
export default class AggregationLayer extends CompositeLayer {
initializeState(aggregationProps = []) {
super.initializeState();
this.setState({
aggregationProps: aggregationProps.concat(UNIFORM_PROPS)
});
}
updateState(opts) {
super.updateState(opts);
const {changeFlags} = opts;
if (changeFlags.extensionsChanged) {
const shaders = this.getShaders({});
if (shaders && shaders.defines) {
shaders.defines.NON_INSTANCED_MODEL = 1;
}
this._updateShaders(shaders);
}
// Explictly call to update attributes as 'CompositeLayer' doesn't call this
this._updateAttributes(opts.props);
}
updateAttributes(changedAttributes) {
let dataChanged = false;
// eslint-disable-next-line
for (const name in changedAttributes) {
dataChanged = true;
break;
}
this.setState({dataChanged});
}
getAttributes() {
return this.getAttributeManager().getShaderAttributes();
}
getModuleSettings() {
// For regular layer draw this happens during draw cycle (_drawLayersInViewport) not during update cycle
// For aggregation layers this is called during updateState to update aggregation data
// NOTE: it is similar to LayerPass._getModuleParameters() but doesn't inlcude `effects` it is not needed for aggregation
const {viewport, mousePosition, gl} = this.context;
const moduleSettings = Object.assign(Object.create(this.props), {
viewport,
mousePosition,
pickingActive: 0,
devicePixelRatio: cssToDeviceRatio(gl)
});
return moduleSettings;
}
_isAggregationDirty(opts) {
if (this.state.dataChanged || opts.changeFlags.extensionsChanged) {
return true;
}
const {aggregationProps} = this.state;
const oldProps = {};
const props = {};
for (const propName of aggregationProps) {
oldProps[propName] = opts.oldProps[propName];
props[propName] = opts.props[propName];
}
return Boolean(
compareProps({oldProps, newProps: props, propTypes: this.constructor._propTypes})
);
}
_updateShaders(shaders) {
// Sublayers should implement this method.
log.assert(false);
}
// override Composite layer private method to create AttributeManager instance
_getAttributeManager() {
return new AttributeManager(this.context.gl, {
id: this.props.id,
stats: this.context.stats
});
}
}
AggregationLayer.layerName = 'AggregationLayer';