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Springiness/Resistance in Zoom/Pan #4238

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ilan-gold opened this issue Feb 5, 2020 · 2 comments
Closed

Springiness/Resistance in Zoom/Pan #4238

ilan-gold opened this issue Feb 5, 2020 · 2 comments
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@ilan-gold
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I'm having trouble figuring out how to do this and haven't found anything in the docs. It also might not exist yet, although I don't really believe that. Does DeckGL support a spring/stiffness to zooming/panning in a viewport (like OpenSeaDragon)? I'd be happy to help clarify this however it can be, or implement something if you want it.

@Pessimistress
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You will have to implement your own MapController.

@ilan-gold
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Thank you.

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