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fix(webgl): Pair calls to bind/unbind VAO (v9.0 backport) #2033

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30 changes: 9 additions & 21 deletions modules/webgl/src/adapter/resources/webgl-vertex-array.ts
Original file line number Diff line number Diff line change
Expand Up @@ -57,8 +57,8 @@ export class WEBGLVertexArray extends VertexArray {
/**
// Set (bind/unbind) an elements buffer, for indexed rendering.
// Must be a Buffer bound to GL.ELEMENT_ARRAY_BUFFER or null. Constants not supported
*
* @param elementBuffer
*
* @param elementBuffer
*/
setIndexBuffer(indexBuffer: Buffer | null): void {
const buffer = indexBuffer as WEBGLBuffer;
Expand All @@ -68,12 +68,12 @@ export class WEBGLVertexArray extends VertexArray {
}
// In WebGL The GL.ELEMENT_ARRAY_BUFFER_BINDING is stored on the VertexArrayObject
this.device.gl.bindVertexArray(this.handle);
// TODO - this initial binding does not seem to take effect? see bindBeforeRender()
this.device.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, buffer ? buffer.handle : null);
// log.log(1, 'VertexArray.setIndexBuffer', indexBuffer)();
// log.log(1, `Binding vertex array ${this.id}`, buffer?.id)();

this.indexBuffer = buffer;

// Unbind to prevent unintended changes to the VAO.
this.device.gl.bindVertexArray(null);
}

/** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */
Expand All @@ -97,16 +97,16 @@ export class WEBGLVertexArray extends VertexArray {
// Attaches ARRAY_BUFFER with specified buffer format to location
this.device.gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
}
// Clear binding - keeping it may cause [.WebGL-0x12804417100]
// GL_INVALID_OPERATION: A transform feedback buffer that would be written to is also bound to a non-transform-feedback target
this.device.gl.bindBuffer(GL.ARRAY_BUFFER, null);

// Mark as non-constant
this.device.gl.enableVertexAttribArray(location);
// Set the step mode 0=vertex, 1=instance
this.device.gl.vertexAttribDivisor(location, divisor || 0);

this.attributes[location] = buffer;

// Unbind to prevent unintended changes to the VAO.
this.device.gl.bindVertexArray(null);
}

/** Set a location in vertex attributes array to a constant value, disables the location */
Expand All @@ -115,26 +115,14 @@ export class WEBGLVertexArray extends VertexArray {
this.attributes[location] = value;
}

init = false;

override bindBeforeRender(): void {
this.device.gl.bindVertexArray(this.handle);
// TODO - the initial bind does not seem to take effect.
if (!this.init) {
// log.log(1, `Binding vertex array ${this.id}`, this.indexBuffer?.id)();
const webglBuffer = this.indexBuffer as WEBGLBuffer;
this.device.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, webglBuffer?.handle || null);
this.init = true;
}
this._applyConstantAttributes();
}

override unbindAfterRender(): void {
// log.log(1, `Unbinding vertex array ${this.id}`)();
// TODO technically this is not necessary, but we might be interfacing
// with code that does not use vertex array objects
// Unbind to prevent unintended changes to the VAO.
this.device.gl.bindVertexArray(null);
// this.device.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, null);
}

// Internal methods
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